+ [ADDED] workbench can be built anywhere and allows crafting of all
items.
+ [ADDED] Black market vendor the trader city stary.
+ [FIXED] Many other fixes
+ [CHANGED] Removing any base building items or wrecks will now require
toolbox and a crowbar.
+ [CHANGED] Base building items now have a 10% chance * (de-constuction
count) to break tools.
+ [ADDED] New base building item Metal Panel
http://dayzepoch.com/wiki/index.php/Metal_panel_kit
+ [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance
every 30 minutes.
+ [CHANGED] All crafting that creates a supply crate now requires an
empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
+ [CHANGED] Personal safe model, texture, and icon reworked.
+ [FIXED] Fixed issue with being unable to bloodbag.
+ [FIXED] Potential fix for storage buildings disappearing.
+ [UPDATED] traders updated to have more items.
+ [FIXED] Weights updated for new items added on each mission template.
+ [REMOVED] wooden bench crafting removed, as it jumps around.
+ [ADDED] added message to fishing that shows when you did not catch
anything.
+ [UPDATED] Binarized all new custom models.
+ [UPDATED] Updated dingor and lingor, sqf, sqm, server traders config.
+ [UPDATED] Panthera Update: server_traders.sqf, and sqm
+ [UPDATED] Changed all refuel trucks to _DZ variants in
dynamic_vehicle.sql
+ [ADDED] More models! Cooked fish models, textures, and icons.
+ [FIXED] Player position was saved to [] in certain areas of Taviana
forcing random spawn. Override variables added dayz_minpos (default:
-20000) and dayz_maxpos (default: 20000). To better support Taviana use
dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com
admin for the heads up.
+ [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x
desert_net_kit
+ [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x
forest_net_kit
+ [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to
glitching with rbull model.
+ [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in
armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from
here:
http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/
+ [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool,
ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2,
PartWoodLumber x 4.
+ [CHANGED] When selling multiple magazine items traders should now
always give highest denomination back.
+ [CHANGED] workshop is now required for most crafting. Currently a Nice
Wood Shed or a Wooden Shack will work.
+ [CHANGED] Updated camo female texture thanks to
http://www.twitch.tv/miss_alejandria
+ [ADDED] New vehicle ownership is now tied to vehicle keys. When you
purchase a new vehicle you will get a key added to your toolbelt. Do
not drop on the ground as they are easy to loose.
+ [ADDED] Server admins can now change default fresh spawn loadout
within mission init.sqf. DefaultMagazines =
["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = ""; DefaultBackpackWeapon = "";
+ [ADDED] added override variable for to change the distance for selling
vehicles. dayz_sellDistance = 20; in the missions init.sqf
+ [REVERT] Re-enabled old refuel sources and added (TODO: ability to
fill 55 gallon barrels off them).
+ [ADDED] More internal code locks and addaction locks to prevent bugged
menus.
+ [CHANGED] Can no longer drop
"MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from
primary slot, you must add it to your toolbelt first.
+ [ADDED] Fishing now requires casting and waiting to catch a fish
(currently only trout).
+ [FIXED] Incorrect TradeInprogress message for Open Crate code.
+ [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as
alternate spawn locations for new vehicles.
+ [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be
Skin_TK_INS_Warlord_EP1_DZ in loot table instead.
+ [ADDED] Gain 1 humanity for each zed you gut. only after body is
cleared and the body disappears.
+ [REMOVED] Removed m240 nest crafting for now too many problems still.
+ [ADDED] You now get a key when purchasing a vehicle,
+ [ADDED] Have your pen and paper handy for this one... When placing a
personal safe you will now get a 4 digit pin code that you will need to
use gain access to your safe.
+ [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing
vehicles and placing vaults have now been resolved.
+ [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor
moved to adjacent building.
+ [REMOVED] Auto refuel from gas stations in Panthera
+ [ADDED] added Land_benzina_schnell to standard and power assisted
filling.
+ [ADDED] more clothes: Rocker1_DZ, Rocker3_DZ, Rocker4_DZ,
GUE_Soldier_2_DZ,GUE_Soldier_CO_DZ, GUE_Soldier_Crew_DZ,
GUE_Soldier_Sniper_DZ, GUE_Soldier_MG_DZ
+ [CHANGED] Disabled radar on UH1Y with UH1Y_DZ
+ [CHANGED] Disabled radar on MV22 with MV22_DZ
+ [CHANGED] Moved standard fuel sources to array dayz_fuelsources
+ [ADDED] Added weights for new items.