Almost all eventhandlers getting set already when creating the base class of the vehicles like AllVehicles. So it is not needed to set it after that again. Until a few exceptions I removed or added the needed vehicle eventhandlers.
All helicopters have a fired eventhandler now as it should be. So finally if a helicopters shoots all crew members are in combat. This is the same if flares getting fired.
The fired evenhandler will be only executed for players now no longer for the server.
Note: The CSJ Gyro addon getting loaded very early so those addons need all eventhandlers set.
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored.
Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit updates all helicopter.
- Flares for all helis excluding the mozzie
- Complete gear rework
- Helis added to “DayZ Epoch Vehicles” for the editor
- Remove radar and and radar checks
- Correct fuel capacity for some models
- Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
- Update trader prices and add new helis