ebaydayz
d926a81038
Remove Hatchet_DZE
...
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
c54a52a103
Merge selfbloodbag and self_transfuse
2016-03-30 20:50:06 -04:00
ebaydayz
f0757b1544
Send dayz_playerName as array
...
This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00
ebaydayz
9ce5a20417
Cleanup variables.sqf
...
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
6f5591c6f8
Update more ammo names
...
See:
634214570c
@icomrade - IMO we should use the new blood type system and take out the
config variable. It is not something that can be easily switched between
because it requires manually changing the loot tables and traders which
adds some big files to the mission. Some admins will get confused when
they change the config variable and it doesn't change the loot spawns or
traders.
Admins can make bloodBagONEG abundant on their server if they
don't like it. I think most people will want to use it since it is a
nice extra realism feature and consistent with 1.8.7. We can still leave
the ItemBloodbag class defined in cfgMagazines so admins can go back to
using it if they wish. 1.8.7 even took out the class completely.
2016-03-11 15:15:04 -05:00
ebaydayz
01529e51bc
Update shotgun ammo names
...
See:
634214570c
2016-03-11 14:10:45 -05:00
ebaydayz
09b656abc3
Use 1.8.7 fishing
...
The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
...
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL
928d4ff18f
fixed #1190
2014-03-29 19:30:26 -05:00
[VB]AWOL
69893b7d01
fix for 1.63 112555
2014-02-24 08:54:03 -06:00
Florian Kinder
8a008c4d90
Added M249_EP1_DZ
2014-01-24 09:52:04 +01:00
[VB]AWOL
a1f789836b
spawn empty barrels instead of full ones
2013-12-04 15:15:32 -06:00
[VB]AWOL
60296f70df
chainsaw weight
2013-12-04 15:11:07 -06:00
[VB]AWOL
5b21ceae00
rebase melee hatchet to fix #814
2013-11-28 09:58:08 -06:00
dayz10k
ac471a99d9
Weight classname cleanup
2013-11-22 14:31:09 -05:00
dayz10k
570b44705b
#758 KSVK takes backpack slot (now KSVK_DZE)
2013-11-22 14:29:09 -05:00
dayz10k
648ac83b28
#758 KSVK takes backpack slot (now KSVK_DZE)
2013-11-22 14:28:46 -05:00
[VB]AWOL
e3b35062c0
Added weight for new weapon classes #696
2013-11-21 08:08:27 -06:00
[VB]AWOL
4f9fd4c6d5
finished moving r3f and mission.sqf dynamic vehicle
2013-11-17 19:50:59 -06:00
[VB]AWOL
bc7b19dd64
moved r3f realism into client files
2013-11-17 02:08:28 -06:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00