* fix epoch_tempKeys.sqf making massive arrays.
epoch_tempKeys was making a massive array every time it was called due
to them setting the array size to the _ownerKeyId instead of count
_temp_keys_names.
For example: Call this function 10k times in testkit and see it lag the
client due to making a massive array over and over again.
```"[[["9379"],[<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<n
"Test script finished. Code took 0.440002 seconds to run"
```
With fixed code:
```"[[["9379"],["Yellow Key (65d0)"]],false]"
"Test script finished. Code took 0.000991821 seconds to run"
```
* Update fn_selfActions to support fixed epoch_tempKeys fix.
Forgot this from my previous commit, this will select the right key now
for displaying in the unlock_veh.sqf (I broke this with my previous
commit)
* Rework
- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.
Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.