Commit Graph

5 Commits

Author SHA1 Message Date
ebayShopper
93d6c85dbc Skip gear sound in player_forceSave
Don't play sound when gear flashes open momentarily for force save and
backpack mag ammo count.

Vanilla commit:

98784aae79
2017-03-20 17:26:41 -04:00
ebaydayz
ea389b59ea Remove unneeded isKindOf "Man" checks
"Man" includes animals and zombies:

https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
2016-11-23 14:43:59 -05:00
ebaydayz
77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Zac Surplice
ba36764aed Backpack Sounds 2013-10-07 17:55:14 +11:00