ebayShopper
93d6c85dbc
Skip gear sound in player_forceSave
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Don't play sound when gear flashes open momentarily for force save and
backpack mag ammo count.
Vanilla commit:
98784aae79
2017-03-20 17:26:41 -04:00
ebaydayz
ea389b59ea
Remove unneeded isKindOf "Man" checks
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"Man" includes animals and zombies:
https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
2016-11-23 14:43:59 -05:00
ebaydayz
77e760fe73
Update private tags
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From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Zac Surplice
ba36764aed
Backpack Sounds
2013-10-07 17:55:14 +11:00