Commit Graph

10 Commits

Author SHA1 Message Date
AirwavesMan
3c540dc9d5 Add more new icons for some objects 2021-02-02 15:29:43 +01:00
AirwavesMan
fdec125de6 Update Plastic and Ceramic Parts 2021-01-18 20:25:21 +01:00
AirwavesMan
3d9c5fc5d1 Fix typo 2021-01-14 16:32:54 +01:00
AirwavesMan
8e4bcd5e68 Localize old items 2021-01-11 15:37:15 +01:00
AirwavesMan
e6c749f51c Fix typo
Thx choc
2021-01-11 13:25:16 +01:00
AirwavesMan
9de324c32c Add some more items for admins 2021-01-11 12:34:13 +01:00
AirwavesMan
4e771de94a Add some more zombie parts 2020-09-09 19:10:25 +02:00
A Man
d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man
8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00
A Man
5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00