+ added client side caching of trader menus = faster less server load.
+ removed stock count on buy menus and replaced with yellow color coding
if out of stock.
+ reworked purchased vehicle spawning and added parachute drop.
+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes#182
+ Fixed insuffucent funds message when buying vehicles. Fixes#181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
+ work around added to player zombie "get over" stuck animation issue.
+ added setpos to vaults, allows precise positioning
+ possible fix for damage spam at server start.
+ added player zombie attack move, Works with animals and zombies only
currently.
+ 10oz bars for all types of metal
+ fix for detecting near vehicles when selling fixes#81
+ formatting for damage percentage for repair and salvage.
+ Chance to break part when salvaging damaged parts.
+ Potential fix for purchased vehicle damage handler.
+ added check when cracking vault to exit when toolbox is broken
+ Potential fix for glitched extra crack vault options and no delay.
+ 1.7.5.1
+ added "each" to the sell menu for mags.
+ fixed sell message to display actual in out counts traded in bulk.
+made pack vault text red.
+ reduced zombie alert when attempting to crack vault.
+ potential fix for vehicle damage spam at server start.