Commit Graph

12 Commits

Author SHA1 Message Date
A Man
18cd7b80db Add missing 250Rnd. M3P magazine
Thx @TheFirstNoob
2022-05-05 07:30:02 +02:00
seelenapparat
d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat
109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
A Man
c10a436c71 Fix 200Rnd 40mm FV510 HE and Sabot could not be used 2021-08-18 11:20:30 +02:00
A Man
908825f4f7 Fix string bugs
Thx iben
2021-06-14 09:54:00 +02:00
AirwavesMan
8df85a53b9 Update vehicle ammo 2020-08-25 14:07:13 +02:00
AirwavesMan
151749caa4 Fix some vehicle ammo bugs 2020-06-28 23:10:42 +02:00
A Man
8a535e13e9 Add better icons for broken tools 2020-05-30 14:17:20 +02:00
A Man
d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man
aa84b94343 Add missing scopes 2020-05-13 16:18:15 +02:00
A Man
6e813dc19f Every vehicle ammo type can be spawned in-game now 2020-05-05 22:05:22 +02:00
A Man
5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00