icomrade
|
c3ed4e49e1
|
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
|
2016-02-17 13:03:17 -05:00 |
|
icomrade
|
e54b9983dd
|
Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
|
2014-05-27 15:37:57 -04:00 |
|
icomrade
|
774441ef45
|
Deprecated/Slow Commands
Stop using them!
|
2014-05-27 15:03:53 -04:00 |
|
[VB]AWOL
|
94b47f3c3b
|
Updated Axeman's lighting system disabled by default
|
2014-02-11 13:29:16 -06:00 |
|
[VB]AWOL
|
ccd685ab76
|
merged in Axemans pull
|
2013-09-26 20:42:57 -05:00 |
|
Andrew Gregory
|
0a08acd269
|
Update fn_lightFunctions.sqf
|
2013-09-14 21:47:51 +01:00 |
|
Andrew Gregory
|
dc65ae29a8
|
Update fn_lightFunctions.sqf
Bug fixes, add flickering for street lights at failure.
|
2013-09-14 03:39:52 +01:00 |
|
Andrew Gregory
|
261b180431
|
Update fn_lightFunctions.sqf
Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
|
2013-09-11 00:29:41 +01:00 |
|
Andrew Gregory
|
93d73060e2
|
Update fn_lightFunctions.sqf
|
2013-09-08 00:47:49 +01:00 |
|
Andrew Gregory
|
1bdbda8794
|
Update fn_lightFunctions.sqf
Add missing function DZE_getModelName.
|
2013-09-02 20:58:21 +01:00 |
|
Andrew Gregory
|
ba30813dbd
|
Create fn_lightFunctions.sqf
|
2013-09-02 17:03:48 +01:00 |
|