If the gear sync script is called during the animation, the player will
fail the gear sync and not change clothes. After removing the anim this
no longer happens. Also I think this is a BS change that only
inconveniences the player and makes something that is already cumbersome
even more so
Everytime a piece of wood was spawned resulting from a chainsaw the
player would become more hungry and thirsty. Obviously in less than 10
seconds this would kill the player if they chopped multiple trees down.
Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.
These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin
Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.
Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.
Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.
Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
All other scripts using findSafePos either set the third parameter or
use a getPosATL/etc. instead before the position is saved to database.
Also partially reverted d6e78b2 since it is not needed.
See my comment on b806043
Veh_setFixServer only runs on the server, so the client does not need to
compile it.
The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
* Advanced trading combine/return change
Fixes combining/returnChange to squash gems into usable currency so they
can properly be used in the economy
Stringtable fixes for duplicates
* Localization additions
More localizations
This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.
Thanks @oiad for noticing this.
If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.
Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
Thanks @oiad for pointing this out.
Poles are not used for previewing anymore. Cones do not give as much
information as the dome.
The dome is visible at night and under night vision too.
* Advanced trading and safe GUI changes
This adds displaying of item/backpack/weapon/vehicle descriptions
Moves Weapons display on vehicles to a modular type, so if the vehicle
has no weapons it wont display, same with Description
Fixes an issue with safes not sounding keyclicks, at present they are
only active if you have music turned on, since I don't play with music
on (and many others) you will never hear them and when you do, the DTMF
signals they use are really obnoxious.
Replaced the sound with the one from the lockboxes, it's still audible
but very reasonable.
* Advanced trading fixes
Rework for my previous commit @ebaydayz
* Localization additions
Missing from previous commit
PrimaryWeapon always returns "", never nil unless the player object
isNull (in which case this script would not be running).
Fixed cases where a nil variable would throw an error when checking the
next condition.
* Toggle for salvaging from locked vehicles
This adds the ability to remove salvaging from locked vehicles which
helps avoid griefing
Fixes a spelling mistake for a localization string
Makes it possible to salvage 0% damaged items again, this was disabled
as per
3292d84b85
I've had this running on my server for a year or so with no issues (not
that it doesn't affect it, i've just never seen it)
* Toggle salvagable locked vehicles changers
@ebaydayz fixed
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.
Tested with:
dze_permanent plot true/false
z_singlecurrency true/false
Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.