Andrew Gregory
492498899f
Update local_lights_off.sqf
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{ at end not commented out
2013-09-12 11:00:43 +01:00
[VB]AWOL
56a9be77dd
1.0.2.14
2013-09-12 02:53:17 -05:00
[VB]AWOL
5a9da88eab
rebase 1.0.1.13
2013-09-10 22:08:29 -05:00
Andrew Gregory
fd4841d406
Update local_lights_init.sqf
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Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16
Update local_lights_off.sqf
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Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f
Update local_lights_tower.sqf
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Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2
Update local_lights_street.sqf
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Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory
f63cd65849
Update local_lights_house.sqf
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Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431
Update fn_lightFunctions.sqf
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Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
[VB]AWOL
7b15ee415d
1.0.2.13 developer build
2013-09-10 16:23:01 -05:00
[VB]AWOL
a0d5574dfe
1.0.2.12 developer build
2013-09-08 20:30:32 -05:00
Andrew Gregory
e42396deb5
Update local_lights_init.sqf
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Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
[VB]AWOL
c1a2e9efff
axeman lighting
2013-09-08 00:55:56 -05:00
[VB]AWOL
5389a0400c
revert 2
2013-09-08 00:29:38 -05:00
[VB]AWOL
9fcb43fde1
1.0.2.11
2013-09-08 00:23:30 -05:00
Andrew Gregory
cba8632032
Update local_lights_off.sqf
2013-09-08 00:48:09 +01:00
Andrew Gregory
93d73060e2
Update fn_lightFunctions.sqf
2013-09-08 00:47:49 +01:00
Andrew Gregory
5140d88364
Update local_lights_tower.sqf
2013-09-08 00:47:31 +01:00
Andrew Gregory
365d878eb1
Update local_lights_street.sqf
2013-09-08 00:47:14 +01:00
Andrew Gregory
83bd87d98a
Update local_lights_house.sqf
2013-09-08 00:46:59 +01:00
Andrew Gregory
9727f6565f
Update local_lights_init.sqf
2013-09-08 00:46:39 +01:00
[VB]AWOL
2283536283
1.0.2.1 release
2013-09-03 10:37:38 -05:00
[VB]AWOL
b9eef9c4ea
increase the distance that the lights are deleted at
2013-09-02 17:34:33 -05:00
[VB]AWOL
65b32c53e2
not needed as it is part of the compiles.sqf
2013-09-02 17:20:03 -05:00
Andrew Gregory
7f98db1330
Update local_lights_init.sqf
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Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory
e4408384e0
Create local_lights_off.sqf
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Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory
ff0f4ee274
Update local_lights_init.sqf
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Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory
1bdbda8794
Update fn_lightFunctions.sqf
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Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
Andrew Gregory
37d824d000
Create local_lights_tower.sqf
2013-09-02 17:04:49 +01:00
Andrew Gregory
14e012d628
Create local_lights_street.sqf
2013-09-02 17:04:25 +01:00
Andrew Gregory
5edbd61715
Create local_lights_house.sqf
2013-09-02 17:04:10 +01:00
Andrew Gregory
ba30813dbd
Create fn_lightFunctions.sqf
2013-09-02 17:03:48 +01:00
Andrew Gregory
79ead85998
Create local_lights_init.sqf
2013-09-02 17:03:20 +01:00
[VB]AWOL
ce2c1a6957
removed gcam hook
2013-08-31 14:12:13 -05:00
[VB]AWOL
872dd94f70
fixed tents floating when packed on top of another object with roadway.
2013-08-31 02:29:34 -05:00
[VB]AWOL
6efe3fea01
1.0.1.95 Dev Build
2013-08-27 15:44:33 -05:00
[VB]AWOL
d8043f942b
more fixes
2013-08-26 13:30:31 -05:00
[VB]AWOL
38cca1cb77
commented some diag_logs to reduce log spam
2013-08-26 03:11:45 -05:00
[VB]AWOL
c911a7cdab
1.0.1.94 DEV BUILD
2013-08-26 02:29:18 -05:00
[VB]AWOL
46425fa203
unified lockable storage code
2013-08-23 11:45:44 -05:00
[VB]AWOL
ec0f344aad
comment out diag_log
2013-08-23 11:30:37 -05:00
[VB]AWOL
d35ca102a1
place everything into the same Weapon holder
2013-08-23 11:29:26 -05:00
[VB]AWOL
826c691585
no longer used
2013-08-23 11:22:31 -05:00
[VB]AWOL
7840345ff5
experiment
2013-08-11 10:48:24 -05:00
[VB]AWOL
d62e71f0f7
disabled benchmark
2013-08-11 10:45:35 -05:00
[VB]AWOL
72046680aa
Added trader menus by @maca134
2013-08-11 09:23:32 -05:00
[VB]AWOL
cd96e8df2a
1.0.1.8 part 2
2013-08-10 08:32:23 -05:00
[VB]AWOL
aab6919622
1.0.1.7 DEV TEST fixes
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Fixes to towing, player login, and vehicle EH
2013-08-06 11:31:48 -05:00
[VB]AWOL
9e5957b89d
1.0.1.7 DEV TEST
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+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
[VB]AWOL
b2b79305f7
1.0.1.6 Developer Build
2013-07-30 21:52:28 -05:00