+ [REVERT] Removed a bunch of force gear saves that should no longer be
needed.
+ [FIXED] Removed auto refuel from lingor gas stations.
+ [FIXED] Removed auto refuel and repair lingor hangars.
+ [REMOVED] Bear Traps and Land Mines.
+ [FIXED] Removed radar from chinhook with _DZ variant.
+ [FIXED] Possible fix for extra intel in heliocopters.
+ Increased raise horde range to 100m.
+ Fixed player zombie ability to attack and cause bleeding and infect.
+ Server side change to prevent some common duping issues.
+ Fixed parachute dropping vehicles without helipad as marker.
+ added client side caching of trader menus = faster less server load.
+ removed stock count on buy menus and replaced with yellow color coding
if out of stock.
+ reworked purchased vehicle spawning and added parachute drop.
+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes#182
+ Fixed insuffucent funds message when buying vehicles. Fixes#181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes#171
+ Changed cargo check to only show on alive vehicles. Fixes#176
+ Potential fix for gunner on armored SUV. Fixes#172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes#162
+ Commented out anti-teleport script from 1.7.6.1 it would bug and pop
people into the air when walking on docks.
+ Changes to repair and salvage code to fix#167
+ Changed crafting recipe of H-barrier
["ItemSandbag",3],["ItemWire",1],["ItemTankTrap",1] fixes#153
+ Added more randomization to vehicle spawn location when purchasing, to
prevent duplicate UID's.
+ increased selling vehicle radis to 20m. fixes#168
+ change message when selling a vehicle and it is not within range "No
%1 found within 20 meters.".
+ Added HeliHempty to possible spawn locations for purchased vehicles.
+ added color coding of backpack when selling fixes#112
+ fixed silver to gold conversion rates on bulk selling weapons and
backpacks. Fixes#114
+ add more missing weights for R3F realism. Fixes#110
+ added random direction to purchased vehicles makes it harder to get
duplicate uid not fixed 100%
+ Fixed detection of vehicles in vehicle sell menu
+ Added trade in progress checks to all traders.
+ set pos after direction on deployables when placed.
+ Server side set pos after direction when spawning anything.
+ formatting for damage percentage for repair and salvage.
+ Chance to break part when salvaging damaged parts.
+ Potential fix for purchased vehicle damage handler.
+ added check when cracking vault to exit when toolbox is broken
+ Potential fix for glitched extra crack vault options and no delay.
+ 1.7.5.1
fixes to typos, started removal of bandit / hero switching. New models
now can carry backbacks, removed dupe issue but regained ammo dupe
issue. DVS vehicle spawn limits introduced.