Commit Graph

106 Commits

Author SHA1 Message Date
[VB]AWOL 27300140a8 1.0.2.4 RC1 2013-10-05 06:29:39 -05:00
[VB]AWOL 6a7e557638 1.0.2.39 dev part 2 2013-10-03 12:05:53 -05:00
[VB]AWOL 9907889e23 should increase timer each time after lockout 2013-10-02 15:48:22 -05:00
[VB]AWOL 276d06b2ab 1.0.2.39 dev 2013-10-01 17:57:08 -05:00
Zac Surplice fc6a0144fd vectorAdd fix take 2 2013-09-30 16:49:42 +10:00
[VB]AWOL 2dc52d0e32 1.0.2.38 Dev 2013-09-29 22:06:33 -05:00
[VB]AWOL ff256dd234 1.0.2.37 DEV 2013-09-28 21:46:51 -05:00
[VB]AWOL 2d65f9e950 fixes plus podagorsk support 2013-09-27 16:29:21 -05:00
[VB]AWOL ccd685ab76 merged in Axemans pull 2013-09-26 20:42:57 -05:00
[VB]AWOL c1339e4a6e 1.0.2.35 DEV 2013-09-26 20:05:41 -05:00
[VB]AWOL 64e5857e92 added hotwire action
and disallow maintain option if no dmg to wall.
2013-09-26 11:10:38 -05:00
[VB]AWOL 58e5421ac4 added new loot and zed positions
also use another array for zombie positions.
2013-09-26 11:09:23 -05:00
vbawol 6d08db03c1 Merge pull request #556 from zabn/master
Vectoradd function zero divisor fix
2013-09-25 21:26:58 -07:00
[VB]AWOL f132f910d7 use diag_ticktime to count down 2013-09-24 18:16:47 -05:00
Zac Surplice 515e0d1d56 little fixes, (typo, distance change) 2013-09-24 21:43:41 +10:00
Zac Surplice 06ed1fc10c No gear menu near locked vehicles 2013-09-24 21:40:28 +10:00
[VB]AWOL 868bde64f4 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2013-09-23 16:03:50 -05:00
[VB]AWOL be88229963 removed duplicate private array 2013-09-23 16:03:08 -05:00
Skaronator ac1a809d2c Countdown on the Button Itself 2013-09-23 22:18:24 +02:00
Zac Surplice ace75e27d3 Vectoradd function zero divisor fix 2013-09-23 01:07:00 +10:00
[VB]AWOL d17e193720 close menu after each attempt 2013-09-22 12:03:08 +02:00
[VB]AWOL 4fecfb0a05 close menu after each attempt 2013-09-21 20:44:02 -05:00
[VB]AWOL 225d95359a remove abort from broken legs they too get 10 seconds 2013-09-19 14:46:20 -05:00
[VB]AWOL 9fe0395138 abort will now have a 10 second timer. 2013-09-18 03:43:29 -05:00
[VB]AWOL dc1328c05a 1.0.2.16 dev test 2013-09-15 19:57:22 -05:00
vbawol 74a469bfda Merge pull request #544 from andgregor/master
Update local_lights_house.sqf
2013-09-15 17:56:24 -07:00
Andrew Gregory 5915ca858a Update local_lights_house.sqf
Removed the random permanent failure of houses. Requires refinement.
2013-09-16 00:28:28 +01:00
vbawol 03a7e0eb74 Merge pull request #541 from andgregor/master
Pre Release Bug Fixes and Changes
2013-09-14 16:50:40 -07:00
Andrew Gregory f880f49fde Update local_lights_off.sqf 2013-09-14 21:48:06 +01:00
Andrew Gregory 0a08acd269 Update fn_lightFunctions.sqf 2013-09-14 21:47:51 +01:00
Andrew Gregory cd10ebe4f5 Update local_lights_tower.sqf 2013-09-14 21:47:35 +01:00
Andrew Gregory 9b542f2f3c Update local_lights_house.sqf 2013-09-14 21:47:19 +01:00
Andrew Gregory 41c6d4bda1 Update local_lights_init.sqf 2013-09-14 21:46:56 +01:00
vbawol fc7298c0b7 Merge pull request #538 from andgregor/master
Light Fixes and Enhancements
2013-09-13 20:04:43 -07:00
Andrew Gregory b5f3bfe5ac Update local_lights_off.sqf
Delete lights started to delete street lights - fixed.
2013-09-14 03:41:36 +01:00
Andrew Gregory 080f8e83c6 Update local_lights_house.sqf 2013-09-14 03:40:24 +01:00
Andrew Gregory dc65ae29a8 Update fn_lightFunctions.sqf
Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory 71ea80de12 Update local_lights_init.sqf
Bug fixes
2013-09-14 03:39:01 +01:00
[VB]AWOL 91e39194c2 moved backpacks to own loot table some balanceing 2013-09-13 17:13:21 -05:00
vbawol c67b4ccd3c Merge pull request #536 from andgregor/master
Testing merge from master to see if I have less issues with having to rebase the commit
2013-09-12 08:37:03 -07:00
Andrew Gregory 3cd0ad4783 Update local_lights_init.sqf
Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory 492498899f Update local_lights_off.sqf
{ at end not commented out
2013-09-12 11:00:43 +01:00
[VB]AWOL 56a9be77dd 1.0.2.14 2013-09-12 02:53:17 -05:00
[VB]AWOL 5a9da88eab rebase 1.0.1.13 2013-09-10 22:08:29 -05:00
Andrew Gregory fd4841d406 Update local_lights_init.sqf
Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory d82bf40d16 Update local_lights_off.sqf
Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory 48eb5c625f Update local_lights_tower.sqf
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory c455d1cec2 Update local_lights_street.sqf
Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory f63cd65849 Update local_lights_house.sqf
Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory 261b180431 Update fn_lightFunctions.sqf
Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00