Commit Graph

266 Commits

Author SHA1 Message Date
Andrew Gregory
3cd0ad4783 Update local_lights_init.sqf
Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f Update local_lights_off.sqf
{ at end not commented out
2013-09-12 11:00:43 +01:00
[VB]AWOL
56a9be77dd 1.0.2.14 2013-09-12 02:53:17 -05:00
[VB]AWOL
5a9da88eab rebase 1.0.1.13 2013-09-10 22:08:29 -05:00
Andrew Gregory
fd4841d406 Update local_lights_init.sqf
Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16 Update local_lights_off.sqf
Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f Update local_lights_tower.sqf
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2 Update local_lights_street.sqf
Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory
f63cd65849 Update local_lights_house.sqf
Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431 Update fn_lightFunctions.sqf
Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
[VB]AWOL
7b15ee415d 1.0.2.13 developer build 2013-09-10 16:23:01 -05:00
[VB]AWOL
a0d5574dfe 1.0.2.12 developer build 2013-09-08 20:30:32 -05:00
Andrew Gregory
e42396deb5 Update local_lights_init.sqf
Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
[VB]AWOL
c1a2e9efff axeman lighting 2013-09-08 00:55:56 -05:00
[VB]AWOL
5389a0400c revert 2 2013-09-08 00:29:38 -05:00
[VB]AWOL
9fcb43fde1 1.0.2.11 2013-09-08 00:23:30 -05:00
Andrew Gregory
cba8632032 Update local_lights_off.sqf 2013-09-08 00:48:09 +01:00
Andrew Gregory
93d73060e2 Update fn_lightFunctions.sqf 2013-09-08 00:47:49 +01:00
Andrew Gregory
5140d88364 Update local_lights_tower.sqf 2013-09-08 00:47:31 +01:00
Andrew Gregory
365d878eb1 Update local_lights_street.sqf 2013-09-08 00:47:14 +01:00
Andrew Gregory
83bd87d98a Update local_lights_house.sqf 2013-09-08 00:46:59 +01:00
Andrew Gregory
9727f6565f Update local_lights_init.sqf 2013-09-08 00:46:39 +01:00
[VB]AWOL
2283536283 1.0.2.1 release 2013-09-03 10:37:38 -05:00
[VB]AWOL
b9eef9c4ea increase the distance that the lights are deleted at 2013-09-02 17:34:33 -05:00
[VB]AWOL
65b32c53e2 not needed as it is part of the compiles.sqf 2013-09-02 17:20:03 -05:00
Andrew Gregory
7f98db1330 Update local_lights_init.sqf
Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory
e4408384e0 Create local_lights_off.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory
ff0f4ee274 Update local_lights_init.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory
1bdbda8794 Update fn_lightFunctions.sqf
Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
Andrew Gregory
37d824d000 Create local_lights_tower.sqf 2013-09-02 17:04:49 +01:00
Andrew Gregory
14e012d628 Create local_lights_street.sqf 2013-09-02 17:04:25 +01:00
Andrew Gregory
5edbd61715 Create local_lights_house.sqf 2013-09-02 17:04:10 +01:00
Andrew Gregory
ba30813dbd Create fn_lightFunctions.sqf 2013-09-02 17:03:48 +01:00
Andrew Gregory
79ead85998 Create local_lights_init.sqf 2013-09-02 17:03:20 +01:00
[VB]AWOL
ce2c1a6957 removed gcam hook 2013-08-31 14:12:13 -05:00
[VB]AWOL
872dd94f70 fixed tents floating when packed on top of another object with roadway. 2013-08-31 02:29:34 -05:00
[VB]AWOL
6efe3fea01 1.0.1.95 Dev Build 2013-08-27 15:44:33 -05:00
[VB]AWOL
d8043f942b more fixes 2013-08-26 13:30:31 -05:00
[VB]AWOL
38cca1cb77 commented some diag_logs to reduce log spam 2013-08-26 03:11:45 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL
46425fa203 unified lockable storage code 2013-08-23 11:45:44 -05:00
[VB]AWOL
ec0f344aad comment out diag_log 2013-08-23 11:30:37 -05:00
[VB]AWOL
d35ca102a1 place everything into the same Weapon holder 2013-08-23 11:29:26 -05:00
[VB]AWOL
826c691585 no longer used 2013-08-23 11:22:31 -05:00
[VB]AWOL
7840345ff5 experiment 2013-08-11 10:48:24 -05:00
[VB]AWOL
d62e71f0f7 disabled benchmark 2013-08-11 10:45:35 -05:00
[VB]AWOL
72046680aa Added trader menus by @maca134 2013-08-11 09:23:32 -05:00
[VB]AWOL
cd96e8df2a 1.0.1.8 part 2 2013-08-10 08:32:23 -05:00
[VB]AWOL
aab6919622 1.0.1.7 DEV TEST fixes
Fixes to towing, player login, and vehicle EH
2013-08-06 11:31:48 -05:00
[VB]AWOL
9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00