Commit Graph

7 Commits

Author SHA1 Message Date
AirwavesMan
25c19520b5 Add a new wooden garage door version
Model made by @Helion4
2020-11-30 11:38:49 +01:00
AirwavesMan
d0f8d34ecd Add wooden handrail
Also replace open door with open gate for all gates.
2020-11-30 08:07:10 +01:00
AirwavesMan
662caa797e Add new Wooden and cinder gates
All models made by @Helion4

This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.

Also, this commit cleans up the modular and door configs.
2020-11-22 14:43:56 +01:00
AirwavesMan
38b354ce15 Fix missing semicolons 2020-09-28 15:51:48 +02:00
AirwavesMan
50aa06296f Add logging for unlocking doors 2020-09-28 14:20:36 +02:00
A Man
d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man
550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00