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Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
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@@ -64,6 +64,7 @@ DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole
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DZE_SafeZonePosArray = [[[6224.7,9164.97,0],100],[[7265.519,5804.69,0],100],[[8887.29,10754.3,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_SnowFall = true;
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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spawnArea = 1400; // Distance around markers to find a safe spawn position
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@@ -107,7 +108,13 @@ initialized = true;
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if !(DZE_SnowFall) then {
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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} else {
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DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0.5, 1, 0, 0.6, 0, 8, 25, 30, 0, false, 0.8, 1, 100];
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffectsSnow.sqf";
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};
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if (isServer) then {
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if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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