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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 03:16:27 +03:00
1.0.2.37 DEV
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@@ -242,19 +242,25 @@ fnc_usec_damageBleed = {
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};
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fnc_usec_recoverUncons = {
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//same actions as in the EH, just timed differently
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player setVariable ["NORRN_unconscious", false, true];
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player setVariable ["unconsciousTime", 0, true];
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player setVariable ["NORRN_unconscious",false,true];
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player setVariable ["unconsciousTime",0,true];
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player setVariable ["USEC_isCardiac",false,true];
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player setVariable["medForceUpdate",true,true];
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// player setVariable["medForceUpdate",true,true];
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/*
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sleep 1;
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usecEpi = [player,player];
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publicVariable "usecEpi";
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*/
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r_player_unconscious = false;
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sleep 1;
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r_player_cardiac = false;
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r_player_handler1 = false;
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if(animationState player != "AmovPpneMstpSnonWnonDnon_healed") then {
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player switchMove "AmovPpneMstpSnonWnonDnon_healed";
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};
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sleep 1;
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disableUserInput false;
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[objNull,player,rSwitchMove,"AinjPpneMstpSnonWnonDnon"] call RE;
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player switchMove "AinjPpneMstpSnonWnonDnon";
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player playMoveNow "AmovPpneMstpSnonWnonDnon_healed";
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};
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