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1.0.2.37 DEV
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@@ -6,6 +6,8 @@ scriptName "Functions\misc\fn_damageActions.sqf";
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************************************************************/
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private ["_weaponName","_action","_turret","_weapons","_assignedRole","_action1","_action2","_x","_vehicle","_unit","_vehType","_displayName","_ammoQty","_ammoSerial","_weapon","_magTypes","_type","_typeVeh","_index","_inventory","_unitTo","_isEngineer","_vehClose","_hasVehicle","_unconscious","_lowBlood","_injured","_inPain","_legsBroke","_armsBroke","_charID","_friendlies","_playerMagazines","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_hasToolbox","_hasJerry","_hasJerryE","_hasWire","_hasPainkillers","_unconscious_crew","_patients","_crew","_menClose","_hasPatient","_inVehicle","_isClose","_bag","_classbag","_isDisallowRefuel","_hasBarrel","_hasBarrelE"];
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disableSerialization;
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if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
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_menClose = cursorTarget;
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@@ -41,10 +43,10 @@ if (_inVehicle) then {
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r_player_lastSeat = [];
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};
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if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unconscious and _isClose) then {
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if (!isNull _menClose and _hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unconscious and _isClose) then {
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_unit = cursorTarget;
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_isDisallowRefuel = typeOf _unit in ["M240Nest_DZ"];
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player reveal _unit;
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// player reveal _unit;
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_vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5]; //nearestObjects [player, ["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"], 5];
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_hasVehicle = ({alive _x} count _vehClose > 0);
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_unconscious = _unit getVariable ["NORRN_unconscious", false];
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