From fe861deec2e233a12f9cd09f686e610824675f65 Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 9 Jan 2020 16:37:09 -0600 Subject: [PATCH] player_spawnCheck no longer needs to be spawned. Since removing the unnecessary sleeps from zombie_generate, player_spawnCheck can now be called instead of spawned. --- SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf b/SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf index 832934cb3..c614959bb 100644 --- a/SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf +++ b/SQF/dayz_code/system/scheduler/sched_spawnCheck.sqf @@ -1,10 +1,7 @@ #include "scheduler.hpp" -sched_spawnCheck_init = { []spawn{} }; sched_spawnCheck = { HIDE_FSM_VARS - if (scriptDone _this) then { - _this = [] spawn player_spawnCheck; // calls buildingSpawnZombies --> zombie_generate which uses sleep, can't put in scheduler - }; - _this; -}; \ No newline at end of file + call player_spawnCheck; + objNull +};