mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu - localize snap and vector building - clean up the code - remove old Cinderwall vector fix, it looks like it is not needed anymore - Update modular_build and player_build
This commit is contained in:
@@ -1,8 +1,8 @@
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private ["_abort","_reason","_distance","_isNear","_lockable","_isAllowedUnderGround","_offset","_classname","_zheightdirection","_zheightchanged","_rotate","_objectHelperPos","_objectHelperDir","_objHDiff","_position","_isOk","_dir","_vector","_cancel","_location2","_buildOffset","_location","_limit","_finished","_proceed","_counter","_dis","_sfx","_combination_1_Display","_combination_1","_combination_2","_combination_3","_combination","_combinationDisplay","_combination_4","_num_removed","_tmpbuilt","_vUp","_classnametmp","_text","_ghost","_ghost2","_VectorWorkAround","_objectHelper","_location1","_object","_object2","_helperColor","_canDo","_pos","_onLadder","_vehicle","_inVehicle","_needNear","_canBuild"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_abort","_reason","_distance","_isNear","_lockable","_isAllowedUnderGround","_offset","_classname","_zheightdirection","_zheightchanged","_rotate","_objectHelperPos","_objHDiff","_position","_isOk","_dir","_vector","_cancel","_location2","_buildOffset","_location","_limit","_finished","_proceed","_counter","_dis","_sfx","_combination_1_Display","_combination_1","_combination_2","_combination_3","_combination","_combinationDisplay","_combination_4","_num_removed","_tmpbuilt","_vUp","_classnametmp","_text","_ghost","_objectHelper","_location1","_object","_helperColor","_canDo","_pos","_onLadder","_vehicle","_inVehicle","_needNear","_canBuild","_friendsArr"];
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_pos = [player] call FNC_GetPos;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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@@ -48,36 +48,33 @@ _reason = "";
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_needNear = getArray (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActions" >> "Build" >> "neednearby");
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{
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switch(_x) do{
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case "fire":
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{
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call {
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if (_x == "fire") exitwith {
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_distance = 3;
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_isNear = {inflamed _x} count (_pos nearObjects _distance);
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if(_isNear == 0) then {
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if (_isNear == 0) then {
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_abort = true;
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_reason = localize "STR_EPOCH_FIRE";
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};
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};
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case "workshop":
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{
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if (_x == "workshop") exitwith {
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_distance = 3;
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_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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if (_isNear == 0) then {
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_abort = true;
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_reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
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};
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};
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case "fueltank":
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{
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if (_x == "fueltank") exitwith {
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_distance = 30;
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_isNear = count (nearestObjects [_pos, dayz_fuelsources, _distance]);
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if(_isNear == 0) then {
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if (_isNear == 0) then {
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_abort = true;
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_reason = localize "STR_EPOCH_VEHUP_TNK";
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};
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};
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};
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} forEach _needNear;
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} count _needNear;
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if (_abort) exitWith {
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format[localize "str_epoch_player_135",_reason,_distance] call dayz_rollingMessages;
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@@ -96,41 +93,28 @@ if (_canBuild select 0) then {
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_ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview");
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_lockable = 0;
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then {
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_lockable = getNumber(configFile >> "CfgVehicles" >> _classname >> "lockable");
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};
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_isAllowedUnderGround = 1;
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then {
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_isAllowedUnderGround = getNumber(configFile >> "CfgVehicles" >> _classname >> "nounderground");
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};
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_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
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_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
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_objectHelper = objNull;
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_isOk = true;
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_location1 = [player] call FNC_GetPos;
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_dir = getDir player;
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_ghost2 = "";
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_VectorWorkAround = false;
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if (_classname == "CinderWall_DZ") then {
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_ghost2 = _ghost;
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_ghost = "CinderWallHalf_Preview_DZ";
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_VectorWorkAround = true;
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};
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if (_ghost != "") then {
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_classname = _ghost;
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};
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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_object2 = ObjNull;
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if (_VectorWorkAround) then {
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_object2 = _ghost2 createVehicleLocal [0,0,0];
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hideObject _object;
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};
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if((count _offset) <= 0) then {
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if ((count _offset) <= 0) then {
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_offset = [0,(abs(((boundingBox _object)select 0) select 1)),0];
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};
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@@ -138,14 +122,9 @@ if (_canBuild select 0) then {
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_helperColor = "#(argb,8,8,3)color(0,0,0,0,ca)";
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_objectHelper setobjecttexture [0,_helperColor];
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_objectHelper attachTo [player,_offset];
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if (_VectorWorkAround) then {
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_object attachTo [_objectHelper,[0,0,-1.65]];
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_object2 attachTo [_object,[0,0,1.65]];
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} else {
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_object attachTo [_objectHelper,[0,0,0]];
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};
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_object attachTo [_objectHelper,[0,0,0]];
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if (isClass (configFile >> "SnapBuilding" >> _classname)) then {
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if (isClass (configFile >> "SnapBuilding" >> _classname)) then {
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["","","",["Init",_object,_classname,_objectHelper]] spawn snap_build;
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};
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@@ -153,12 +132,12 @@ if (_canBuild select 0) then {
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["","","",["Init","Init",0]] spawn build_vectors;
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};
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_objHDiff = 0;
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_objHDiff = 0;
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_cancel = false;
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_reason = "";
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helperDetach = false;
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_canDo = (!r_drag_sqf and !r_player_unconscious);
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_canDo = (!r_drag_sqf && {!r_player_unconscious});
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_position = [_objectHelper] call FNC_GetPos;
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while {_isOk} do {
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@@ -200,7 +179,7 @@ if (_canBuild select 0) then {
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if (DZE_4) then {
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_rotate = true;
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DZE_4 = false;
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if(DZE_dirWithDegrees) then{
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if (DZE_dirWithDegrees) then{
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DZE_memDir = DZE_memDir - DZE_curDegree;
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}else{
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DZE_memDir = DZE_memDir - 45;
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@@ -209,27 +188,27 @@ if (_canBuild select 0) then {
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if (DZE_6) then {
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_rotate = true;
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DZE_6 = false;
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if(DZE_dirWithDegrees) then{
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if (DZE_dirWithDegrees) then{
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DZE_memDir = DZE_memDir + DZE_curDegree;
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}else{
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DZE_memDir = DZE_memDir + 45;
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};
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};
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if(DZE_updateVec) then{
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if (DZE_updateVec) then{
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[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
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DZE_updateVec = false;
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};
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if (DZE_F and _canDo) then {
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if (helperDetach) then {
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_objectHelper attachTo [player];
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DZE_memDir = DZE_memDir-(getDir player);
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helperDetach = false;
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[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
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} else {
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} else {
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_objectHelperPos = getPosATL _objectHelper;
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detach _objectHelper;
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detach _objectHelper;
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DZE_memDir = getDir _objectHelper;
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[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
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_objectHelper setPosATL _objectHelperPos;
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@@ -239,46 +218,45 @@ if (_canBuild select 0) then {
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DZE_F = false;
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};
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if(_rotate) then {
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if (_rotate) then {
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[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
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};
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if(_zheightchanged) then {
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if (_zheightchanged) then {
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if (!helperDetach) then {
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detach _objectHelper;
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_objectHelperDir = getDir _objectHelper;
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detach _objectHelper;
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};
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_position = [_objectHelper] call FNC_GetPos;
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if(_zheightdirection == "up") then {
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if (_zheightdirection == "up") then {
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_position set [2,((_position select 2)+0.1)];
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_objHDiff = _objHDiff + 0.1;
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};
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if(_zheightdirection == "down") then {
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if (_zheightdirection == "down") then {
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_position set [2,((_position select 2)-0.1)];
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_objHDiff = _objHDiff - 0.1;
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};
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if(_zheightdirection == "up_alt") then {
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if (_zheightdirection == "up_alt") then {
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_position set [2,((_position select 2)+1)];
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_objHDiff = _objHDiff + 1;
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};
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if(_zheightdirection == "down_alt") then {
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if (_zheightdirection == "down_alt") then {
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_position set [2,((_position select 2)-1)];
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_objHDiff = _objHDiff - 1;
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};
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if(_zheightdirection == "up_ctrl") then {
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if (_zheightdirection == "up_ctrl") then {
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_position set [2,((_position select 2)+0.01)];
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_objHDiff = _objHDiff + 0.01;
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};
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if(_zheightdirection == "down_ctrl") then {
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if (_zheightdirection == "down_ctrl") then {
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_position set [2,((_position select 2)-0.01)];
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_objHDiff = _objHDiff - 0.01;
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};
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if((_isAllowedUnderGround == 0) && ((_position select 2) < 0)) then {
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if ((_isAllowedUnderGround == 0) && {(_position select 2) < 0}) then {
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_position set [2,0];
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};
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@@ -289,7 +267,7 @@ if (_canBuild select 0) then {
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};
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if (!helperDetach) then {
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_objectHelper attachTo [player];
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_objectHelper attachTo [player];
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};
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[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
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};
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@@ -298,74 +276,54 @@ if (_canBuild select 0) then {
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_location2 = [player] call FNC_GetPos;
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_objectHelperPos = [_objectHelper] call FNC_GetPos;
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if(DZE_5) exitWith {
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if (DZE_5) exitWith {
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_isOk = false;
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_position = [_object] call FNC_GetPos;
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detach _object;
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_dir = getDir _object;
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_vector = [(vectorDir _object),(vectorUp _object)];
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_vector = [(vectorDir _object),(vectorUp _object)];
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deleteVehicle _object;
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if (_VectorWorkAround) then {
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detach _object2;
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deleteVehicle _object2;
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};
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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if(_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith {
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if (_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance];
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detach _object;
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deleteVehicle _object;
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if (_VectorWorkAround) then {
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detach _object2;
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deleteVehicle _object2;
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};
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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if(_location1 distance _objectHelperPos > DZE_buildMaxMoveDistance) exitWith {
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if (_location1 distance _objectHelperPos > DZE_buildMaxMoveDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_TOO_FAR",DZE_buildMaxMoveDistance];
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detach _object;
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deleteVehicle _object;
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if (_VectorWorkAround) then {
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detach _object2;
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deleteVehicle _object2;
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};
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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if(abs(_objHDiff) > DZE_buildMaxHeightDistance) exitWith {
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if (abs(_objHDiff) > DZE_buildMaxHeightDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_HEIGHT",DZE_buildMaxHeightDistance];
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detach _object;
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deleteVehicle _object;
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if (_VectorWorkAround) then {
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detach _object2;
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deleteVehicle _object2;
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};
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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if (DZE_BuildHeightLimit > 0 && {_position select 2 > DZE_BuildHeightLimit}) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = format[localize "STR_EPOCH_PLAYER_168",DZE_BuildHeightLimit];
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detach _object;
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deleteVehicle _object;
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if (_VectorWorkAround) then {
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detach _object2;
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deleteVehicle _object2;
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};
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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@@ -376,10 +334,6 @@ if (_canBuild select 0) then {
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_reason = localize "str_epoch_player_43";
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detach _object;
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deleteVehicle _object;
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if (_VectorWorkAround) then {
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detach _object2;
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deleteVehicle _object2;
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};
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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@@ -390,15 +344,11 @@ if (_canBuild select 0) then {
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_reason = localize "STR_EPOCH_PLAYER_46";
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detach _object;
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deleteVehicle _object;
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if (_VectorWorkAround) then {
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detach _object2;
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deleteVehicle _object2;
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};
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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};
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_isOk = true;
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_proceed = false;
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_counter = 0;
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@@ -407,33 +357,33 @@ if (_canBuild select 0) then {
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if (!DZE_BuildOnRoads) then {
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if (isOnRoad _position) then { _cancel = true; _reason = localize "STR_EPOCH_BUILD_FAIL_ROAD"; };
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};
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if(!canbuild) then { _cancel = true; _reason = format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"]; };
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if (!canbuild) then { _cancel = true; _reason = format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"]; };
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if(!_cancel) then {
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if (!_cancel) then {
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_classname = _classnametmp;
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt setdir _dir;
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_tmpbuilt setVariable["memDir",_dir,true];
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_location = _position;
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if((_isAllowedUnderGround == 0) && ((_location select 2) < 0)) then {
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if ((_isAllowedUnderGround == 0) && {(_location select 2) < 0}) then {
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_location set [2,0];
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};
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_tmpbuilt setVectorDirAndUp _vector;
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_buildOffset = [0,0,0];
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_vUp = _vector select 1;
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switch (_classname) do {
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case "MetalFloor_DZ": { _buildOffset = [(_vUp select 0) * .148, (_vUp select 1) * .148,0]; };
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};
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_location = [
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(_location select 0) - (_buildOffset select 0),
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(_location select 1) - (_buildOffset select 1),
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(_location select 2) - (_buildOffset select 2)
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];
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||||
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||||
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if (surfaceIsWater _location) then {
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_tmpbuilt setPosASL _location;
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_location = ASLtoATL _location;
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@@ -461,19 +411,19 @@ if (_canBuild select 0) then {
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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_finished = ["Medic",1,{player getVariable["combattimeout",0] >= diag_tickTime or DZE_cancelBuilding}] call fn_loopAction;
|
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||||
if(!_finished) exitWith {
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||||
if (!_finished) exitWith {
|
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_isOk = false;
|
||||
_proceed = false;
|
||||
};
|
||||
|
||||
if(_finished) then {
|
||||
if (_finished) then {
|
||||
_counter = _counter + 1;
|
||||
};
|
||||
|
||||
if(_counter == _limit) exitWith {
|
||||
if (_counter == _limit) exitWith {
|
||||
_isOk = false;
|
||||
_proceed = true;
|
||||
};
|
||||
@@ -482,14 +432,14 @@ if (_canBuild select 0) then {
|
||||
if (_proceed) then {
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||||
|
||||
_num_removed = ([player,DZE_buildItem] call BIS_fnc_invRemove); //remove item's magazine from inventory
|
||||
if(_num_removed == 1) then {
|
||||
if (_num_removed == 1) then {
|
||||
["Working",0,[20,10,5,0]] call dayz_NutritionSystem;
|
||||
call player_forceSave;
|
||||
[format[localize "str_build_01",_text],1] call dayz_rollingMessages;
|
||||
|
||||
_tmpbuilt setVariable ["OEMPos",_location,true]; //store original location as a variable
|
||||
|
||||
if(_lockable > 1) then { //if item has code lock on it
|
||||
if (_lockable > 1) then { //if item has code lock on it
|
||||
|
||||
_combinationDisplay = ""; //define new display
|
||||
|
||||
@@ -576,7 +526,7 @@ if (_canBuild select 0) then {
|
||||
};
|
||||
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
|
||||
_tmpbuilt addEventHandler ["HandleDamage",{false}];
|
||||
};
|
||||
};
|
||||
} else { //if magazine was not removed, cancel publish
|
||||
deleteVehicle _tmpbuilt;
|
||||
localize "str_epoch_player_46" call dayz_rollingMessages;
|
||||
|
||||
Reference in New Issue
Block a user