Update Snap and Vector build

- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu
- localize snap and vector building
- clean up the code
- remove old Cinderwall vector fix, it looks like it is not needed anymore
- Update modular_build and player_build
This commit is contained in:
A Man
2020-03-08 14:08:45 +01:00
parent 267136beae
commit fe1d7fb48d
11 changed files with 880 additions and 700 deletions

View File

@@ -67,7 +67,7 @@ class CinderWallHalf_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
@@ -93,7 +93,7 @@ class CinderWall_DZ: ModularItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,1.65};
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;