mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu - localize snap and vector building - clean up the code - remove old Cinderwall vector fix, it looks like it is not needed anymore - Update modular_build and player_build
This commit is contained in:
@@ -67,7 +67,7 @@ class CinderWallHalf_DZ: ModularItems {
|
||||
scope = public;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
offset[] = {0,2,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
@@ -93,7 +93,7 @@ class CinderWall_DZ: ModularItems {
|
||||
scope = public;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,1.65};
|
||||
offset[] = {0,2,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
|
||||
Reference in New Issue
Block a user