Enable events and add new array.

Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
This commit is contained in:
worldwidesorrow
2019-11-25 09:26:13 -06:00
committed by GitHub
parent 45902e21af
commit fde6da3f90

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@@ -68,8 +68,13 @@ MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 2000; // Distance around markers to find a safe spawn position
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
EpochUseEvents = true; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start.
["any","any","any","any",-1,"Care_Packages"],
//["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS)
//["any","any","any","any",-1,"CrashSites_Old"], // Old 1.0.5.1 Epoch version updated to work with Epoch 1.0.6+, includes mass graves.
["any","any","any","any",-1,"CrashSites"]
];
// EPOCH CONFIG VARIABLES END //
@@ -138,4 +143,4 @@ if (!isDedicated) then {
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
};
};