Fix copy key failing when player has no backpack

Related to #1567, so I made this a function so it can be reused. People
should call this whenever they are adding a toolbelt item which the
player may already have. It has localized strings and handles spawning
the weapon holder on water, land and rooftop.

Tested both the sledgehammer and key copying. Confirmed all three
conditions are working.
This commit is contained in:
ebaydayz
2016-02-18 22:12:13 -05:00
parent 4f18f1c884
commit fd78f27250
8 changed files with 51 additions and 35 deletions

View File

@@ -1,4 +1,4 @@
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
@@ -59,12 +59,8 @@ if(_finished) then {
_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
// output key to backpack if space
_create = _item;
_qty = 1;
_b0x1337 = unitBackpack player;
_b0x1337 addWeaponCargoGlobal [_create,_qty];
cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"];
_create call player_addDuplicateTool;
} else {
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
};

View File

@@ -222,20 +222,8 @@ if (_canDo) then {
_craft_doLoop = false;
};
{
if ((_x == "ItemSledge") && {_x in items player}) then {
_bag = unitBackpack player;
if (!isNull _bag) then {
systemChat format[(localize "str_epoch_player_313"),_x];
_bag addWeaponCargoGlobal [_x,1];
} else {
systemChat format[(localize "str_epoch_player_314"),_x];
_location = player modeltoworld [0,0.3,0];
if ((_location select 2) < 0) then {_location set [2,0];};
_object = createVehicle ["WeaponHolder",_location,[],0,"CAN_COLLIDE"];
if (surfaceIsWater _location) then {_object setPosASL (getPosASL player);} else {_object setPosATL _location;};
_object setVariable ["permaLoot",true];
_object addWeaponCargoGlobal [_x,1];
};
if (_x == "ItemSledge") then {
_x call player_addDuplicateTool;
} else {
player addWeapon _x;
};