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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Fix copy key failing when player has no backpack
Related to #1567, so I made this a function so it can be reused. People should call this whenever they are adding a toolbelt item which the player may already have. It has localized strings and handles spawning the weapon holder on water, land and rooftop. Tested both the sledgehammer and key copying. Confirmed all three conditions are working.
This commit is contained in:
@@ -1,4 +1,4 @@
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private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
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private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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@@ -59,12 +59,8 @@ if(_finished) then {
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_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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// output key to backpack if space
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_create = _item;
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_qty = 1;
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_b0x1337 = unitBackpack player;
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_b0x1337 addWeaponCargoGlobal [_create,_qty];
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cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"];
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_create call player_addDuplicateTool;
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} else {
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cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
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};
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@@ -222,20 +222,8 @@ if (_canDo) then {
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_craft_doLoop = false;
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};
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{
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if ((_x == "ItemSledge") && {_x in items player}) then {
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_bag = unitBackpack player;
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if (!isNull _bag) then {
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systemChat format[(localize "str_epoch_player_313"),_x];
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_bag addWeaponCargoGlobal [_x,1];
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} else {
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systemChat format[(localize "str_epoch_player_314"),_x];
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_location = player modeltoworld [0,0.3,0];
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if ((_location select 2) < 0) then {_location set [2,0];};
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_object = createVehicle ["WeaponHolder",_location,[],0,"CAN_COLLIDE"];
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if (surfaceIsWater _location) then {_object setPosASL (getPosASL player);} else {_object setPosATL _location;};
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_object setVariable ["permaLoot",true];
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_object addWeaponCargoGlobal [_x,1];
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};
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if (_x == "ItemSledge") then {
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_x call player_addDuplicateTool;
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} else {
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player addWeapon _x;
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};
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40
SQF/dayz_code/compile/fn_addDuplicateTool.sqf
Normal file
40
SQF/dayz_code/compile/fn_addDuplicateTool.sqf
Normal file
@@ -0,0 +1,40 @@
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/*
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Description:
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Checks whether the player already has the tool on their toolbelt and then adds it. Useful for batch crafting tools.
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1. If they don't then it adds it to their toolbelt.
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2. If they do then it adds it to their backpack. If their backpack is full it simply falls on the ground.
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3. If they have no backpack it spawns on the floor as a last resort.
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The player is given an appropriate systemChat message in case 2 or 3.
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Parameter:
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_this: string - toolbelt item classname to check and add
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Returns:
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false if item is not a duplicate, otherwise true
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How to use:
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"ItemSledge" call player_addDuplicateTool;
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*/
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private ["_bag","_hasTool","_location","_object"];
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_hasTool = true;
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if (_this in items player) then {
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_bag = unitBackpack player;
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if (!isNull _bag) then {
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systemChat format[(localize "str_epoch_player_313"),_this];
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_bag addWeaponCargoGlobal [_this,1];
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} else {
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systemChat format[(localize "str_epoch_player_314"),_this];
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_location = player modeltoworld [0,0.3,0];
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if ((_location select 2) < 0) then {_location set [2,0];};
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_object = createVehicle ["WeaponHolder",_location,[],0,"CAN_COLLIDE"];
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if (surfaceIsWater _location) then {_object setPosASL (getPosASL player);} else {_object setPosATL _location;};
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_object setVariable ["permaLoot",true];
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_object addWeaponCargoGlobal [_this,1];
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};
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} else {
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_hasTool = false;
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player addWeapon _this;
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};
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_hasTool
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@@ -1,10 +1,10 @@
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/*
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Description:
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Checks whether the player has the required items (magazines) || not
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&& displays a message if an item is missing.
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Checks whether the player has the required items (magazines) or not
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and displays a message if an item is missing.
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Parameter(s):
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_this: <array> list of item names the player is required to have (can also be an sub-array with item name && quantity)
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_this: <array> list of item names the player is required to have (can also be an sub-array with item name and quantity)
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Returns:
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Boolean (true if the player has all required items)
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@@ -1,7 +1,7 @@
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/*
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Description:
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Checks whether the player has the required tools equipped || not
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&& displays a message if a tool is missing from the tool belt.
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Checks whether the player has the required tools equipped or not
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and displays a message if a tool is missing from the tool belt.
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Parameter(s):
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_this: <array> list of tool names the player is required to have
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@@ -141,6 +141,7 @@ if (!isDedicated) then {
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onPreloadFinished "if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
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// helper functions
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player_addDuplicateTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addDuplicateTool.sqf";
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player_hasTools = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_hasTools.sqf";
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player_checkItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkItems.sqf";
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player_removeItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_removeItems.sqf";
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@@ -3306,16 +3306,6 @@
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<French>\n\nConstruire une clé requiert une barre de fer</French>
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<Czech>\n\nNa vytvoření klíče potřebujete 1 cihličku cínu</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_60">
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<Original>\n\nCopied key has been added to your backpack.</Original>
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<English>\n\nCopied key has been added to your backpack.</English>
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<German>\n\nDer kopierte Schlüssel wurde Ihrem Rücksack hinzugefügt.</German>
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<Russian>\n\nСкопированный ключ был добавлен в ваш рюкзак.</Russian>
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<!-- <Spanish></Spanish> -->
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<Dutch>\n\nDe gekopieerde sleutel is in je rugzak gestopt.</Dutch>
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<French>\n\nLe double de la clé a été ajouté dans votre sac à dos.</French>
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<Czech>Zkopírovaný klíč byl přidán do batohu</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_61">
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<Original>\n\nCanceled Key Crafting.</Original>
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<English>\n\nCanceled Key Crafting.</English>
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