Switch Functionary1_EP1_DZ to Functionary1_EP1

Functionary1_EP1_DZ is a player skin and should not be used as banker.
This commit is contained in:
AirwavesMan
2020-09-28 11:34:55 +02:00
parent 847d6b873f
commit fd0e10ee98
15 changed files with 47 additions and 47 deletions

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@@ -20,7 +20,7 @@ if (isServer) then {
dayz_POIs = false; //Enable POI's dayz_POIs = false; //Enable POI's
dayz_enableGhosting = false; dayz_enableGhosting = false;
dayz_ghostTimer = 120; dayz_ghostTimer = 120;
// ZSC // ZSC
Z_globalBankingTraders = false; // Enable banking NPCs at trader cities. Z_globalBankingTraders = false; // Enable banking NPCs at trader cities.
}; };
@@ -30,7 +30,7 @@ if (!isDedicated) then {
DZE_defaultSkin = [["Survivor2_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian3_DZ","Civilian5_DZ","Civilian7_DZ","Civilian9_DZ","Civilian11_DZ","Civilian13_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ"],["SurvivorW2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"]]; // Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]], comment out the whole line to disable this feature. DZE_defaultSkin = [["Survivor2_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian3_DZ","Civilian5_DZ","Civilian7_DZ","Civilian9_DZ","Civilian11_DZ","Civilian13_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ"],["SurvivorW2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"]]; // Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]], comment out the whole line to disable this feature.
dayz_tameDogs = false; // Allow taming dogs with raw meat. Note dog behavior is experimental and buggy. dayz_tameDogs = false; // Allow taming dogs with raw meat. Note dog behavior is experimental and buggy.
DZE_WarmClothes = []; //Array of warm clothes, type of player model must be added: E.g. ["MVD_Soldier_DZ","GUE_Soldier_2_DZ"]; DZE_WarmClothes = []; //Array of warm clothes, type of player model must be added: E.g. ["MVD_Soldier_DZ","GUE_Soldier_2_DZ"];
DZE_TempVars = [7, 15, 4, 4, 2, 6, 8, 3, 2, 0.25, 0.75, 0.5, 12, 33]; //[vehicle, fire, building, moving, sun, heatpack, warm clothes, water, standing, rain, wind, night, snow, shivering] water, standing, rain, wind and night factors have a negative impact on temperature. The greater they are the quicker the player gets cold. To disable shivering set it to 26. DZE_TempVars = [7, 15, 4, 4, 2, 6, 8, 3, 2, 0.25, 0.75, 0.5, 12, 33]; //[vehicle, fire, building, moving, sun, heatpack, warm clothes, water, standing, rain, wind, night, snow, shivering] water, standing, rain, wind and night factors have a negative impact on temperature. The greater they are the quicker the player gets cold. To disable shivering set it to 26.
DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands. DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands.
DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives. DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
DZE_DamageBeforeMaint = 0.09; // Min damage built items must have before they can be maintained DZE_DamageBeforeMaint = 0.09; // Min damage built items must have before they can be maintained
@@ -56,7 +56,7 @@ if (!isDedicated) then {
dayz_temperature_override = true; // Set to true to disable all temperature changes. dayz_temperature_override = true; // Set to true to disable all temperature changes.
dayz_nutritionValuesSystem = false; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = false; //true, Enables nutrition system, false, disables nutrition system.
DZE_DisableVehicleUpgrade = []; // List of vehicles that cannot be upgraded with manuals E.g.: ["ArmoredSUV_PMC_DZE","LandRover_CZ_EP1_DZE"] DZE_DisableVehicleUpgrade = []; // List of vehicles that cannot be upgraded with manuals E.g.: ["ArmoredSUV_PMC_DZE","LandRover_CZ_EP1_DZE"]
// Build restrictions // Build restrictions
DZE_NoBuildNear = []; //Array of object class names that are blacklisted to build near. i.e ["Land_Mil_ControlTower","Land_SS_hangar"] etc. DZE_NoBuildNear = []; //Array of object class names that are blacklisted to build near. i.e ["Land_Mil_ControlTower","Land_SS_hangar"] etc.
DZE_NoBuildNearDistance = 150; // Distance from blacklisted objects to disallow building near. DZE_NoBuildNearDistance = 150; // Distance from blacklisted objects to disallow building near.
@@ -65,7 +65,7 @@ if (!isDedicated) then {
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads
DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_BuildingLimit = 150; // Maximum allowed objects per plot
DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles. DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle" DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle"
DZE_NutritionDivisor = [1, 1, 1, 1]; //array of DIVISORS that regulate the rate of [calories, thirst, hunger, temperature] use when "working" (keep in mind that temperature raises with actions) - min values 0.1 - Larger values slow the effect, smaller values accelerate it DZE_NutritionDivisor = [1, 1, 1, 1]; //array of DIVISORS that regulate the rate of [calories, thirst, hunger, temperature] use when "working" (keep in mind that temperature raises with actions) - min values 0.1 - Larger values slow the effect, smaller values accelerate it
@@ -73,18 +73,18 @@ if (!isDedicated) then {
DZE_lockablesHarderPenalty = true; // Enforce an exponential wait on attempts between unlocking a safe/lockbox from a failed code. DZE_lockablesHarderPenalty = true; // Enforce an exponential wait on attempts between unlocking a safe/lockbox from a failed code.
DZE_Hide_Body = true; //Enable hide dead bodies. Hiding a dead body removes the corpse marker from the map too. Default = true DZE_Hide_Body = true; //Enable hide dead bodies. Hiding a dead body removes the corpse marker from the map too. Default = true
DZE_PVE_Mode = false; //Disable the PvP damage on the server. If DZE_BackpackAntiTheft = true, the backpack anti theft is active on the whole server. This is just a basic support for PVE Servers. Default = false DZE_PVE_Mode = false; //Disable the PvP damage on the server. If DZE_BackpackAntiTheft = true, the backpack anti theft is active on the whole server. This is just a basic support for PVE Servers. Default = false
// SafeZone // SafeZone
DZE_SafeZoneNoBuildItems = []; // Array of object class names not allowed to be built near the zones in DZE_SafeZonePosArray (see mission\init.sqf). Can be nested arrays for custom distances. i.e ["VaultStorageLocked","LockboxStorageLocked",["Plastic_Pole_EP1_DZ",1300]] etc. DZE_SafeZoneNoBuildItems = []; // Array of object class names not allowed to be built near the zones in DZE_SafeZonePosArray (see mission\init.sqf). Can be nested arrays for custom distances. i.e ["VaultStorageLocked","LockboxStorageLocked",["Plastic_Pole_EP1_DZ",1300]] etc.
DZE_SafeZoneNoBuildDistance = 150; // Distance from zones in DZE_SafeZonePosArray (see mission\init.sqf) to disallow building near. DZE_SafeZoneNoBuildDistance = 150; // Distance from zones in DZE_SafeZonePosArray (see mission\init.sqf) to disallow building near.
DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead) DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
// HALO Jump // HALO Jump
DZE_HaloAltitudeMeter = false; // Display altitude and speed on screen while in halo jump. DZE_HaloAltitudeMeter = false; // Display altitude and speed on screen while in halo jump.
DZE_HaloOpenChuteHeight = 180; // Automatically open chute at specified height. Set to -1 to disable this feature. DZE_HaloOpenChuteHeight = 180; // Automatically open chute at specified height. Set to -1 to disable this feature.
DZE_HaloSpawnHeight = 2000; // This is the altitude fresh spawn players start at when HALO spawn is enabled. DZE_HaloSpawnHeight = 2000; // This is the altitude fresh spawn players start at when HALO spawn is enabled.
DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
// Trader Menu // Trader Menu
DZE_serverLogTrades = true; // Log trades to server RPT (sent with publicVariableServer on every trade) DZE_serverLogTrades = true; // Log trades to server RPT (sent with publicVariableServer on every trade)
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only) DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
@@ -93,7 +93,7 @@ if (!isDedicated) then {
DZE_keepVehicleKey = false; // Keep the vehicle key when the vehicle is sold? (Useful on servers with the key changer mod) DZE_keepVehicleKey = false; // Keep the vehicle key when the vehicle is sold? (Useful on servers with the key changer mod)
Z_AllowTakingMoneyFromBackpack = true; // Allow traders to take money from backpacks when buying with default currency. Z_AllowTakingMoneyFromBackpack = true; // Allow traders to take money from backpacks when buying with default currency.
Z_AllowTakingMoneyFromVehicle = true; // Allow traders to take money from vehicles when buying with default currency. Z_AllowTakingMoneyFromVehicle = true; // Allow traders to take money from vehicles when buying with default currency.
// Plot Management and Plot for Life // Plot Management and Plot for Life
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
@@ -127,7 +127,7 @@ if (!isDedicated) then {
For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3. For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them. The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.
*/ */
// Door Management // Door Management
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
@@ -140,15 +140,15 @@ if (!isDedicated) then {
dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only
dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only
dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites.
// Humanity System // Humanity System
DZE_Hero = 5000; // Defines the value at how much humanity the player is classed as a hero. DZE_Hero = 5000; // Defines the value at how much humanity the player is classed as a hero.
DZE_Bandit = -5000; // Defines the value at how much humanity the player is classed as a bandit. DZE_Bandit = -5000; // Defines the value at how much humanity the player is classed as a bandit.
// ZSC // ZSC
Z_showCurrencyUI = true; // Show the currency icon on the screen when Z_SingleCurrency is enabled. Z_showCurrencyUI = true; // Show the currency icon on the screen when Z_SingleCurrency is enabled.
Z_showBankUI = true; // Show the banking icon on the screen when Z_globalBanking is enabled. Z_showBankUI = true; // Show the banking icon on the screen when Z_globalBanking is enabled.
ZSC_bankTraders = ["Functionary1_EP1_DZ"]; // Array of trader classnames that are available for banking (i.e Functionary1_EP1_DZ) ZSC_bankTraders = ["Functionary1_EP1"]; // Array of trader classnames that are available for banking (i.e Functionary1_EP1_DZ)
ZSC_limitOnBank = true; // Have a limit on the bank? (i.e true or false) limits the global banking to the number below. ZSC_limitOnBank = true; // Have a limit on the bank? (i.e true or false) limits the global banking to the number below.
ZSC_bankObjects = [""]; // Array of objects that are available for banking i.e: ["Suitcase","Info_Board_EP1","Laptop_EP1","SatPhone"] ZSC_bankObjects = [""]; // Array of objects that are available for banking i.e: ["Suitcase","Info_Board_EP1","Laptop_EP1","SatPhone"]
ZSC_maxBankMoney = 500000; // Default limit for bank objects. ZSC_maxBankMoney = 500000; // Default limit for bank objects.
@@ -161,7 +161,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses. dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced. dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
}; };
// Both // Both
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
@@ -196,7 +196,7 @@ DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for
DZE_isRemovable = ["Plastic_Pole_EP1_DZ"]; //Items that can be removed with a crowbar with no ownership or access required. To forbid base take overs remove plot pole from this list and add it to DZE_restrictRemoval. It is not necessary to add wrecks or items that inherit from 'BuiltItems' to this list. DZE_isRemovable = ["Plastic_Pole_EP1_DZ"]; //Items that can be removed with a crowbar with no ownership or access required. To forbid base take overs remove plot pole from this list and add it to DZE_restrictRemoval. It is not necessary to add wrecks or items that inherit from 'BuiltItems' to this list.
// Door Management // Door Management
DZE_doorManagement = true; // Enable Door Management by @DevZupa. DZE_doorManagement = true; // Enable Door Management by @DevZupa.
// Group System // Group System
dayz_groupSystem = false; // Enable group system dayz_groupSystem = false; // Enable group system
@@ -211,7 +211,7 @@ DZE_WeatherVariables = [
30, // Maximum time in minutes for the weather to change. (default value: 30). 30, // Maximum time in minutes for the weather to change. (default value: 30).
0, // Minimum fog intensity (0 = no fog, 1 = maximum fog). (default value: 0). 0, // Minimum fog intensity (0 = no fog, 1 = maximum fog). (default value: 0).
.2, // Maximum fog intensity (0 = no fog, 1 = maximum fog). (default value: 0.8). .2, // Maximum fog intensity (0 = no fog, 1 = maximum fog). (default value: 0.8).
0, // Minimum overcast intensity (0 = clear sky, 1 = completely overcast). (default value: 0). Note: Rain and snow will not occur when overcast is less than 0.70. 0, // Minimum overcast intensity (0 = clear sky, 1 = completely overcast). (default value: 0). Note: Rain and snow will not occur when overcast is less than 0.70.
.6, // Maximum overcast intensity (0 = clear sky, 1 = completely overcast). (default value: 1). .6, // Maximum overcast intensity (0 = clear sky, 1 = completely overcast). (default value: 1).
0, // Minimum rain intensity (0 = no rain, 1 = maximum rain). Overcast needs to be at least 70% for it to rain. 0, // Minimum rain intensity (0 = no rain, 1 = maximum rain). Overcast needs to be at least 70% for it to rain.
.6, // Maximum rain intensity (0 = no rain, 1 = maximum rain). Overcast needs to be at least 70% for it to rain. .6, // Maximum rain intensity (0 = no rain, 1 = maximum rain). Overcast needs to be at least 70% for it to rain.
@@ -228,12 +228,12 @@ DZE_WeatherVariables = [
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
]; ];
/* /*
Developers: Developers:
This file's purpose is to slim down init.sqf to only the map specific and most frequently changed variables. This file's purpose is to slim down init.sqf to only the map specific and most frequently changed variables.
It cuts down on the amount of if(isNil)then{}; statements in variables.sqf and makes the mission smaller. It cuts down on the amount of if(isNil)then{}; statements in variables.sqf and makes the mission smaller.
Variables that are map specific or frequently changed should be included in init.sqf by default Variables that are map specific or frequently changed should be included in init.sqf by default
with a corresponding if(isNil)then{}; in variables.sqf. with a corresponding if(isNil)then{}; in variables.sqf.
*/ */

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@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 17 // DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","RU_Villager3","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","RU_Pilot","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","RU_Villager3","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","RU_Pilot","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -143,7 +143,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

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@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 11 // DayZ Epoch TRADERS for 11
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","Villager1","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","Villager1","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -189,7 +189,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

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@@ -1,5 +1,5 @@
// DayZ Epoch TRADERS for 17 // DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -187,7 +187,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

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@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 23 // DayZ Epoch TRADERS for 23
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -146,7 +146,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 19 // DayZ Epoch TRADERS for 19
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -136,7 +136,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 12 // DayZ Epoch TRADERS for 12
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","Villager1","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","Villager1","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -189,7 +189,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 6 // DayZ Epoch TRADERS for 6
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -189,7 +189,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 15 // DayZ Epoch TRADERS for 15
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","RU_Pilot","RU_Villager3","Profiteer2","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","RU_Pilot","RU_Villager3","Profiteer2","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -89,7 +89,7 @@ menu_Profiteer2 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,5 +1,5 @@
// DayZ Epoch TRADERS for 17 // DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -187,7 +187,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 17 // DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -189,7 +189,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 17 // DayZ Epoch TRADERS for 17
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -182,7 +182,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 22 // DayZ Epoch TRADERS for 22
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -189,7 +189,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 1 // DayZ Epoch TRADERS for 1
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -175,7 +175,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"

View File

@@ -1,6 +1,6 @@
// DayZ Epoch TRADERS for 13 // DayZ Epoch TRADERS for 13
serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1_DZ"]; serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Villager1","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];
/***************Hero Vendor*********/ /***************Hero Vendor*********/
menu_FR_AC = [ menu_FR_AC = [
@@ -189,7 +189,7 @@ menu_Profiteer3 = [
]; ];
/***************Banker*********/ /***************Banker*********/
menu_Functionary1_EP1_DZ = [ menu_Functionary1_EP1 = [
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
[], [],
"neutral" "neutral"