+ added color coding of backpack when selling fixes #112
+ fixed silver to gold conversion rates on bulk selling weapons and
backpacks. Fixes #114
+ add more missing weights for R3F realism. Fixes #110
+ added random direction to purchased vehicles makes it harder to get
duplicate uid not fixed 100%
This commit is contained in:
vbawol
2013-02-20 10:37:42 -06:00
parent fa5a0902f9
commit fcada965e2
12 changed files with 125 additions and 69 deletions

View File

@@ -1248,10 +1248,10 @@ class CfgMagazines
descriptionShort = "$STR_EQUIP_DESC_40";
class ItemActions {
class Build {
text = "Build Branch Fence";
text = "Build Wood Gate";
script = "spawn player_build;";
require = "ItemToolbox";
create = "Wall_FenW2_6_EP1";
create = "WoodGate_DZ";
};
};
};
@@ -1796,6 +1796,9 @@ class CfgMagazines
};
};
};
class ItemTankTrap: CA_Magazine
{
scope = 2;
@@ -1964,7 +1967,6 @@ class CfgVehicles
GhostPreview = "Fort_RazorWirePreview";
}
class Sandbag1_DZ: BuiltItems
{
scope = 2;
@@ -1977,6 +1979,19 @@ class CfgVehicles
displayName = "Bag Fence";
vehicleClass = "Fortifications";
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
destrType = "DestructTree";
cost = 100;
model = "\ca\structures\Wall\Gate_wood2_5";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 50;
displayName = "Locked Wood Gate";
vehicleClass = "Fortifications";
};
class BearTrap_DZ: TrapItems
{
scope = 2;