mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-10 10:12:54 +03:00
0.971
+ added color coding of backpack when selling fixes #112 + fixed silver to gold conversion rates on bulk selling weapons and backpacks. Fixes #114 + add more missing weights for R3F realism. Fixes #110 + added random direction to purchased vehicles makes it harder to get duplicate uid not fixed 100%
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@@ -1248,10 +1248,10 @@ class CfgMagazines
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descriptionShort = "$STR_EQUIP_DESC_40";
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class ItemActions {
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class Build {
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text = "Build Branch Fence";
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text = "Build Wood Gate";
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script = "spawn player_build;";
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require = "ItemToolbox";
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create = "Wall_FenW2_6_EP1";
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create = "WoodGate_DZ";
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};
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};
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};
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@@ -1796,6 +1796,9 @@ class CfgMagazines
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};
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};
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};
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class ItemTankTrap: CA_Magazine
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{
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scope = 2;
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@@ -1964,7 +1967,6 @@ class CfgVehicles
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GhostPreview = "Fort_RazorWirePreview";
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}
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class Sandbag1_DZ: BuiltItems
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{
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scope = 2;
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@@ -1977,6 +1979,19 @@ class CfgVehicles
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displayName = "Bag Fence";
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vehicleClass = "Fortifications";
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};
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class WoodGate_DZ: BuiltItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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model = "\ca\structures\Wall\Gate_wood2_5";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 50;
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displayName = "Locked Wood Gate";
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vehicleClass = "Fortifications";
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};
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class BearTrap_DZ: TrapItems
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{
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scope = 2;
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