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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.971
+ added color coding of backpack when selling fixes #112 + fixed silver to gold conversion rates on bulk selling weapons and backpacks. Fixes #114 + add more missing weights for R3F realism. Fixes #110 + added random direction to purchased vehicles makes it harder to get duplicate uid not fixed 100%
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@@ -102,11 +102,11 @@ if (_nearbyCount < 1) exitwith {};
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if ((time - dayz_spawnWait) > dayz_spawnDelay) then {
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if (dayz_spawnZombies < _maxZombies) then {
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if (_spawnZombies) then {
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hintSilent format["Spawning %1 / %2 <br /> total: %3 ",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])];
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//hintSilent format["Spawning %1 / %2 <br /> total: %3 ",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])];
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies] call player_spawnzedCheck;
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};
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} else {
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hintSilent format["Waiting %1 / %2 <br /> total: %3",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])];
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//hintSilent format["Waiting %1 / %2 <br /> total: %3",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])];
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dayz_spawnWait = time;
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dayz_spawnZombies = 0;
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};
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