+ added color coding of backpack when selling fixes #112
+ fixed silver to gold conversion rates on bulk selling weapons and
backpacks. Fixes #114
+ add more missing weights for R3F realism. Fixes #110
+ added random direction to purchased vehicles makes it harder to get
duplicate uid not fixed 100%
This commit is contained in:
vbawol
2013-02-20 10:37:42 -06:00
parent fa5a0902f9
commit fcada965e2
12 changed files with 125 additions and 69 deletions

View File

@@ -102,11 +102,11 @@ if (_nearbyCount < 1) exitwith {};
if ((time - dayz_spawnWait) > dayz_spawnDelay) then {
if (dayz_spawnZombies < _maxZombies) then {
if (_spawnZombies) then {
hintSilent format["Spawning %1 / %2 <br /> total: %3 ",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])];
//hintSilent format["Spawning %1 / %2 <br /> total: %3 ",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])];
[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies] call player_spawnzedCheck;
};
} else {
hintSilent format["Waiting %1 / %2 <br /> total: %3",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])];
//hintSilent format["Waiting %1 / %2 <br /> total: %3",dayz_spawnZombies,_maxZombies,count (_position nearEntities ["zZombie_Base",_radius+100])];
dayz_spawnWait = time;
dayz_spawnZombies = 0;
};