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https://github.com/EpochModTeam/DayZ-Epoch.git
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Better anim reset in player_death
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@@ -103,12 +103,6 @@ if (!local _source && isPlayer _source) then {
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r_player_unconscious = false;
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r_player_cardiac = false;
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dayz_autoRun = false;
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if (player == vehicle player) then { //fix running corpses
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[nil, player, rSWITCHMOVE, ""] call RE;
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player SWITCHMOVE "";
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PVDZ_plr_SwitchMove = [player,""];
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publicVariableServer "PVDZ_plr_SwitchMove";
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};
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terminate dayz_musicH;
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terminate dayz_slowCheck;
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@@ -145,6 +139,16 @@ if (!local _source && isPlayer _source) then {
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playMusic "dayz_track_death_1";
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uiSleep 2;
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_animState = toLower (AnimationState _body);
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_animStateArray = toArray _animState;
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_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1),(_animStateArray select 2),(_animStateArray select 3)]);
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if ((_body == (vehicle _body)) && {_animState != "deadstate" && {_animCheck != "adth"}}) then { //fix running corpses - death anims begin with Adth
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[nil, _body, rSWITCHMOVE, ""] call RE;
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_body SWITCHMOVE "";
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PVDZ_plr_SwitchMove = [_body,""];
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publicVariableServer "PVDZ_plr_SwitchMove";
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};
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for "_x" from 5 to 1 step -1 do {
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titleText [format[localize "str_return_lobby", _x], "PLAIN DOWN", 1];
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uiSleep 1;
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