diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp index 7fa872f70..540faad65 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp @@ -223,6 +223,20 @@ class Land_Mil_Barracks_L: Military { lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}}; }; // ALT-MAP Support +class land_AII_last_floor : Military +{ + zombieClass[] = {"z_soldier","z_soldier","z_policeman"}; + lootChance = 0.5; + maxRoaming = 3; + lootPos[] = {{-1.73975, -7.99756, 11.6976}, {-1.73975, -7.99756, 11.6976}, {-1.20801, 5.45605, 4.6129}, {-3.82813, 2.81494, 5.46183}}; +}; +class land_AII_middle_floor : Military +{ + zombieClass[] = {"z_soldier","z_soldier","z_policeman"}; + lootChance = 0.5; + maxRoaming = 3; + lootPos[] = {{-7.64941, 4.97412, 0.510368}, {-7.7207, 5.10498, 0.510216}, {-7.27979, -0.931152, 0.518509}, {8.47461, -2.3252, -4.63377}, {9.20508, 0.508301, -4.63377}, {4.36768, 3.7998, -4.63377}, {-0.669434, 2.74805, -4.63377}, {-10.3594, 5.03516, -4.63377}, {-13.9766, 9.10059, -4.63377}, {-8.021, 1.22314, -4.63377}, {6.07227, -2.64551, -4.63377}, {-8.75293, 8.79297, -2.10379}}; +}; class Land_kostel_trosky: MilitarySpecial // church ruins { zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};