diff --git a/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp b/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp index ad88f3cfa..bf03464bd 100644 --- a/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp +++ b/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp @@ -1,7 +1,7 @@ class CfgNonAIVehicles { class StreetLamp { animated = 0; - brightness = 0.5; + brightness = 0.3; colorambient[] = {0.02, 0.02, 0.02}; colordiffuse[] = {0.27, 0.25, 0.15}; destrtype = "DestructTree"; @@ -26,7 +26,7 @@ class CfgNonAIVehicles { hitpoint = "lampa"; selection = ""; size = 0.5; - brightness = 0.5; + brightness = 0.3; }; }; armorLights = 0.4; @@ -34,22 +34,22 @@ class CfgNonAIVehicles { }; class StreetLamp_BaseWeakYellow : StreetLamp { - brightness = 0.5; + brightness = 0.3; scope = 2; }; class StreetLamp_BaseMediumOrange : StreetLamp { - brightness = 0.5; + brightness = 0.3; scope = 2; }; class StreetLamp_BaseMediumPale : StreetLamp { - brightness = 0.5; + brightness = 0.3; scope = 2; }; class StreetLamp_BaseStrongPale : StreetLamp { - brightness = 0.5; + brightness = 0.3; scope = 2; }; @@ -67,7 +67,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -92,7 +92,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -117,7 +117,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -142,7 +142,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -167,7 +167,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -192,7 +192,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -217,7 +217,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -242,7 +242,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -267,7 +267,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -292,7 +292,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; diff --git a/SQF/dayz_code/compile/fn_lightFunctions.sqf b/SQF/dayz_code/compile/fn_lightFunctions.sqf index f0fcab7fc..03581bebe 100644 --- a/SQF/dayz_code/compile/fn_lightFunctions.sqf +++ b/SQF/dayz_code/compile/fn_lightFunctions.sqf @@ -3,7 +3,7 @@ Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk. */ axe_returnStreetLights={ -private["_lights","_objName","_rng","_nrstGen","_rndLights"]; +private["_lights","_objName","_rng","_nrstGen","_rndLights","_sleeptime"]; _rng = _this select 0; _nrstGen = _this select 1; _rndLights = _this select 2; @@ -19,7 +19,17 @@ axe_streetLamps=[]; if (_objName in _lights) then { if(_rndLights1)then{ - if(player distance _x < _lpDist)then{ + if((player distance _x) < _lpDist)then{ [_lmpCol,0.01,_lmpCol,[_pos select 0,_pos select 1,-3],_dir,[0,0,-1]] call axe_newLightPoint; _x setVariable ["axeHLight", 1, false]; }; }else{ - if(player distance _x < _lpDist)then{ + if((player distance _x) < _lpDist)then{ [_lmpCol,0.01,_lmpCol,_objLightPoint] call axe_lightPoint; _x setVariable ["axeHLight", 1, false]; }else{ @@ -46,4 +46,4 @@ if(!isNil "_objHouse")then{ }; }; } forEach _objHouse; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/compile/local_lights_init.sqf b/SQF/dayz_code/compile/local_lights_init.sqf index 4583a87f7..ebf31d50d 100644 --- a/SQF/dayz_code/compile/local_lights_init.sqf +++ b/SQF/dayz_code/compile/local_lights_init.sqf @@ -5,7 +5,7 @@ To Do - Light poles - Automatic lighting for bases (with or without generator) - Menu action to switch off house and tower lights Wishlist - Detect weather to make lights fail in thunder :) */ -private ["_sleep","_lpRange","_hsRange","_nrGen","_genCount","_rndLightsIn","_rndLightsOut","_genClass","_i","_doHouse","_doStreet","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_hndlDelLights","_hndlFailLights","_tmpPlyrPos","_ndGen","_trgRng","_rngPlyr","_arrStreetLights","_wait","_waitcmd","_waitCount","_trigDist","_lightTrig","_lmpCol"]; +private ["_sleep","_lpRange","_hsRange","_nrGen","_genCount","_rndLightsIn","_rndLightsOut","_genClass","_doHouse","_doStreet","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_hndlDelLights","_hndlFailLights","_ndGen","_trgRng","_rngPlyr","_arrStreetLights","_lightTrig","_lmpCol"]; _stHr = _this select 0;//Hour (in 24 hours) to start lights _fnHr = _this select 1;//Hour (in 24 hours) to stop lights @@ -19,13 +19,11 @@ _ndGen = _this select 5;//Require a Generator ? _rndLightsIn = _this select 6;//Add a chance for lights to come on as a precentage. 100 = always on.. Use this to reduce frequency of lights, uses the opposite value to delete / fail lights.. _trgRng = _this select 7;//Range from trigger (generator or player) to light up objects. _rngPlyr = _this select 8;//Distance from player to search for generators. If Generator not required distance to light objects (generally (: ) -_trigDist = _this select 9;//Distance that player needs to move to trigger the routine. (NOT USED CURRENTLY) +//_trigDist = _this select 9;//Distance that player needs to move to trigger the routine. (NOT USED CURRENTLY) _lmpCol = _this select 10;//Change House Light Colour. Streetlamps now set in config, not editable at runtime. _genClass = _this select 11;//Generator class. Any (client viewable) Object with variable "GeneratorRunning" set to true will suffice. _lpRange = _this select 12;//Range to create lightpoints (from player). And delete beyond (for houses only). _sleep = _this select 14;//Sleep time - Code cycles too quickly to be realistic. Increasing _trgRng and/or _rngPlyr will have a similar effect but will cost in processing time.. -_tmpPlyrPos = [0,0,0]; -_wait = []; _doLight = true; _nrGen = []; _genCount = 0; @@ -44,63 +42,49 @@ do _plyr = vehicle player; - _waitCount = 0; _rndLightsOut = _rndLightsIn; _nrGen = nearestObjects [_plyr, [_genClass], _rngPlyr]; _genCount = count _nrGen; if(_ndGen)then{_lightTrig = _nrGen;}else{_lightTrig = [_plyr];}; - //Logic to decide if lights to be done or not if(_ndGen && _genCount<1)then{_doLight = false;}else{_doLight=true;};//Nearby Generator ? if(!_ndGen)then{_doLight = true;};//Generator not required ! - //Make lights reliable if generator running (for non generator requirement) if(!_ndGen)then{ - if(_genCount>0&&((_nrGen select 0) getVariable["GeneratorRunning",false]))then{ - _rndLightsOut = 100; - _hsRange = _trgRng; - }else{ - _hsRange = _rngPlyr; - }; + _hsRange = _trgRng; + }else{ + _hsRange = _rngPlyr; }; + + if(_genCount>0&&((_nrGen select 0) getVariable["GeneratorRunning",false]))then{ + _rndLightsOut = 92; + }; + + _arrStreetLights = [_trgRng,player,_rndLightsOut] call axe_returnStreetLights; + { if(_ndGen && !(_x getVariable["GeneratorRunning",false]))then{_doLight = false;};//Final check - Not run if nearest gen isn't running - //Get streetlight objects anyway, will turn on streetlights and randomly switch some off. - _arrStreetLights = [_trgRng,_x,_rndLightsOut] call axe_returnStreetLights; - if(_doLight)then{ - _waitcmd=""; - _wait=[]; if(_doTower)then{ _hndlTLights = [_trgRng,_x,_rndLightsOut] spawn axeTowerLights; - _waitCount=_waitCount+1; - [_wait , "scriptDone _hndlTLights"] call BIS_fnc_arrayPush; }; if(_doHouse)then{ _hndlHLights = [_hsRange,_x,_rndLightsOut,_lmpCol,_lpRange] spawn axeHouseLights; - _waitCount=_waitCount+1; - [_wait , "scriptDone _hndlHLights"] call BIS_fnc_arrayPush; }; if(_doStreet)then{ _hndlSLights = [_arrStreetLights,_x,_lmpCol,_rndLightsOut] spawn axeStreetLights; - _waitCount=_waitCount+1; - [_wait , "scriptDone _hndlSLights"] call BIS_fnc_arrayPush; }; - for [{_i=0}, {_i<_waitCount}, {_i=_i+1}]do{_waitcmd=_waitcmd+format["%1",_wait select _i];if(_i<_waitCount-1)then{_waitcmd=_waitcmd+"&&";};}; - call compile format ["waitUntil {%1}",_waitcmd]; }; if(_ndGen && !(_x getVariable["GeneratorRunning",false]))then{ - //hint "Lights Off"; _hndlDelLights = [_rngPlyr,_x,false,_genCount,_lpRange] spawn axeDeleteLights; waitUntil {scriptDone _hndlDelLights}; }; - //Random Light Failure - Unless generator nearby if(_rndLightsOut0)then{ + + if(count _objHouses >0)then{ { - deleteVehicle _x; - }forEach _nrLights; + _pos = getPos _x; + _objLightPoint = nearestObject [_x, "#lightpoint"]; + if((abs ([_pos, _objLightPoint] call BIS_fnc_distance2D))<1.5)then{ + deleteVehicle _objLightPoint; + }; + }forEach _objHouses; }; - _objHouses = nearestObjects [_nrstTrig, ["House"], _rng]; + if(count _objHouses >0)then{ { _x animate ["Lights_1",0]; @@ -58,6 +64,14 @@ _nrTowers = nearestObjects [_nrstTrig, ["Land_Ind_IlluminantTower"], _rng]; if(count _nrTowers >0)then{ { + _pos = getPos _x; + for "_s" from 1 to 4 do { + _objLightPoint = nearestObject [_x, "#lightpoint"]; + if((abs ([_pos, _objLightPoint] call BIS_fnc_distance2D))<25)then{ + deleteVehicle _objLightPoint; + }; + }; + _x setVariable ["axeTLight", 0, false]; }forEach _nrTowers; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index 694cde550..f47e38cc9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 6b1e5b250..73fc24927 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 03b7f922e..252e75642 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index bf2b35687..b03fe49bd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index 21b07b8c9..cdefbbfdc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -116,6 +116,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index bf44d3a45..c5fcbed66 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -113,6 +113,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 8004a65b2..79e92f2b5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -84,5 +84,5 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 03b7f922e..252e75642 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_18.Sara/init.sqf b/Server Files/MPMissions/DayZ_Epoch_18.Sara/init.sqf index c83bd15cf..c6b2c7acc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_18.Sara/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_18.Sara/init.sqf @@ -75,5 +75,5 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 395a16b7c..a8607ab9c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index f8332d836..acc4a9fe9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index 7f33f5953..070864492 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index 6691ff627..9b2e5a9aa 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_6.Dingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_6.Dingor/init.sqf index d576fac8a..5dd388acc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_6.Dingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_6.Dingor/init.sqf @@ -105,6 +105,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 597b6f3f6..1f9c76d12 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -105,6 +105,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 75f419270..7f0033f52 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index ab7913108..5d0f2c9de 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -104,6 +104,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" diff --git a/Server Files/MPMissions/TEMPLATE/init.sqf b/Server Files/MPMissions/TEMPLATE/init.sqf index 6597dd4ee..e7b46a727 100644 --- a/Server Files/MPMissions/TEMPLATE/init.sqf +++ b/Server Files/MPMissions/TEMPLATE/init.sqf @@ -75,6 +75,6 @@ if (!isDedicated) then { _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights - [17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + [17,6,true,false,true,true,72,180,600,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; };