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Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
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@@ -271,7 +271,6 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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} else {
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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};
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_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
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} else {
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_object enableSimulation true;
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};
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