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Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
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@@ -69,8 +69,6 @@ if (!_allowed || !_proceed) exitWith {
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// Publish variables
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_object setVariable ["CharacterID",_charID,true];
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_object setVariable ["OEMPos",(_worldspace select 1),true];
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//diag_log ("PUBLISH: Attempt " + str(_object));
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//get UID
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