Remove OEMPos variable

I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
This commit is contained in:
A Man
2022-03-26 14:53:12 +01:00
parent cf6ca366d3
commit fc6680c360
8 changed files with 7 additions and 14 deletions

View File

@@ -138,11 +138,11 @@ if ((count _upgrade) > 0) then {
call player_forceSave;
local _location = _obj getVariable["OEMPos", (getPosATL _obj)];
local _dir = getDir _obj;
local _location = getPosATL _obj;
local _dir = getDir _obj;
local _vector = [vectorDir _obj, vectorUp _obj];
local _objectCharacterID = _obj getVariable ["CharacterID","0"];
_classname = _newclassname;
_classname = _newclassname;
local _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp