Remove OEMPos variable

I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
This commit is contained in:
A Man
2022-03-26 14:53:12 +01:00
parent cf6ca366d3
commit fc6680c360
8 changed files with 7 additions and 14 deletions

View File

@@ -1418,7 +1418,6 @@ if (_canBuild) then {
call player_forceSave;
[format[localize "str_build_01", _text], 1] call dayz_rollingMessages;
_builtObject setVariable ["OEMPos", _position, true]; // store original location as a variable
if (_lockable > 1) then { //if item has code lock on it