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Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
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@@ -68,7 +68,7 @@ if (_isStorage) then {
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sk_changeCode = [player,_cursorTarget,dayz_combination,dayz_authKey];
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publicVariableServer "sk_changeCode";
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} else {
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_location = _cursorTarget getVariable["OEMPos",getPosATL _cursorTarget];
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_location = getPosATL _cursorTarget;
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_dir = getDir _cursorTarget;
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_vector = [vectorDir _cursorTarget,vectorUp _cursorTarget];
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