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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
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@@ -68,7 +68,7 @@ if (_isStorage) then {
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sk_changeCode = [player,_cursorTarget,dayz_combination,dayz_authKey];
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publicVariableServer "sk_changeCode";
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} else {
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_location = _cursorTarget getVariable["OEMPos",getPosATL _cursorTarget];
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_location = getPosATL _cursorTarget;
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_dir = getDir _cursorTarget;
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_vector = [vectorDir _cursorTarget,vectorUp _cursorTarget];
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@@ -1418,7 +1418,6 @@ if (_canBuild) then {
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call player_forceSave;
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[format[localize "str_build_01", _text], 1] call dayz_rollingMessages;
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_builtObject setVariable ["OEMPos", _position, true]; // store original location as a variable
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if (_lockable > 1) then { //if item has code lock on it
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@@ -84,7 +84,7 @@ if (count _upgrade > 0) then {
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if (_i > 0) then {
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local _position = _obj getVariable["OEMPos", getPosATL _obj];
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local _position = getPosATL _obj;
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local _dir = getDir _obj;
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local _vector = [(vectorDir _obj), (vectorUp _obj)];
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@@ -138,11 +138,11 @@ if ((count _upgrade) > 0) then {
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call player_forceSave;
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local _location = _obj getVariable["OEMPos", (getPosATL _obj)];
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local _dir = getDir _obj;
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local _location = getPosATL _obj;
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local _dir = getDir _obj;
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local _vector = [vectorDir _obj, vectorUp _obj];
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local _objectCharacterID = _obj getVariable ["CharacterID","0"];
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_classname = _newclassname;
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_classname = _newclassname;
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local _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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