mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
0.999a
+ Fixed Machete Spawns thanks to:fe83fca83a+ Add check for loot undergroundda4cbfbaca+ Tweaked supply crate model so that is is not sunk into the ground. Fixes #249 + Added 3 more female clothing variants thanks to http://www.twitch.tv/miss_alejandria + Added player distance cursorTarget increase if target is isKindOf AIR OR SHIP. Fixes #235 + Changed currency conversion from 1 x 10oz copper for 1 oz silver to 3x 10oz copper for 1 oz silver.
This commit is contained in:
@@ -11,8 +11,8 @@ _metals_conversion = [
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["ItemCopperBar","ItemTinBar",1,2,"buy","Tin","Copper",106],
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["ItemTinBar","ItemCopperBar",2,1,"buy","Copper","Tin",105],
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["ItemSilverBar","ItemCopperBar10oz",1,1,"buy","10oz Copper","Silver",104],
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["ItemCopperBar10oz","ItemSilverBar",1,1,"buy","Silver","10oz Copper",103],
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["ItemSilverBar","ItemCopperBar10oz",1,3,"buy","10oz Copper","Silver",104],
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["ItemCopperBar10oz","ItemSilverBar",3,1,"buy","Silver","10oz Copper",103],
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["ItemGoldBar","ItemSilverBar10oz",1,3,"buy","10oz Silver","Gold",102],
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["ItemSilverBar10oz","ItemGoldBar",3,1,"buy","Gold","10oz Silver",101]
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@@ -21,10 +21,8 @@ _hastinitem = false;
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if (_x in magazines player) then {
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_hastinitem = true;
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};
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} forEach boil_tin_cans;
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_hasKnife = "ItemKnife" in items player;
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_hasToolbox = "ItemToolbox" in items player;
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//_hasTent = "ItemTent" in items player;
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@@ -53,7 +51,9 @@ if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
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s_player_removeflare = -1;
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};
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// hint str(typeOf cursorTarget);
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if(DZEdebug) then {
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hint str(typeOf cursorTarget);
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};
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if(_isPZombie) then {
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//_state = animationState player;
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@@ -87,8 +87,15 @@ if(_isPZombie) then {
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};
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};
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// Increase distance only if AIR OR SHIP
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_allowedDistance = 4;
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_isAir = cursorTarget isKindOf "Air";
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_isShip = cursorTarget isKindOf "Ship";
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if(_isAir or _isShip) then {
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_allowedDistance = 6;
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};
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if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < 5)) then { //Has some kind of target
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if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance)) then { //Has some kind of target
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_isHarvested = cursorTarget getVariable["meatHarvested",false];
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_isVehicle = cursorTarget isKindOf "AllVehicles";
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_isVehicletype = typeOf cursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
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@@ -1,9 +1,12 @@
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private["_iItem","_iClass","_iPos","_radius","_itemTypes","_index","_item","_qty","_max","_tQty","_canType","_weights","_cntWeights","_dateNow"];
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private["_iItem","_iClass","_iPos","_radius","_itemTypes","_index","_item","_qty","_max","_tQty","_canType","_weights","_cntWeights","_dateNow","_iPosZ"];
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_iItem = _this select 0;
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_iClass = _this select 1;
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_iPos = _this select 2;
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_radius = _this select 3;
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_iPosZ = _iPos select 2;
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if( _iPosZ < 0 ) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
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switch (_iClass) do {
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default {
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//Item is food, add random quantity of cans along with an item (if exists)
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@@ -345,6 +345,18 @@ class CfgSurvival {
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sex = "female";
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playerModel = "SurvivorWpink_DZ";
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};
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class Skin_SurvivorWcombat_DZ: Default {
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sex = "female";
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playerModel = "SurvivorWcombat_DZ";
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};
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class Skin_SurvivorWdesert_DZ: Default {
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sex = "female";
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playerModel = "SurvivorWdesert_DZ";
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};
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class Skin_SurvivorWurban_DZ: Default {
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sex = "female";
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playerModel = "SurvivorWurban_DZ";
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};
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class Skin_SurvivorW3_DZ: Default {
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sex = "female";
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playerModel = "SurvivorW3_DZ";
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@@ -455,6 +467,7 @@ class CfgBuildingLoot {
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{ "Skin_Rocker2_DZ","magazine" },
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{ "Skin_SurvivorW3_DZ","magazine" },
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{ "Skin_SurvivorWpink_DZ","magazine" },
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{ "Skin_SurvivorWurban_DZ","magazine" },
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};
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itemChance[] = {
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@@ -493,6 +506,7 @@ class CfgBuildingLoot {
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0.02,
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0.02,
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0.05,
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0.02,
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0.01,
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};
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};
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@@ -561,7 +575,7 @@ class CfgBuildingLoot {
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{ "WeaponHolder_ItemHatchet","object" },
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{ "MR43","weapon" },
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//{"TrapBear","magazine"},
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{"WeaponHolder_ItemMachete"}
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{"WeaponHolder_ItemMachete", "object"}
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};
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itemChance[] = {
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0.06,
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@@ -946,6 +960,8 @@ class HeliCrash_No50s: Default {
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{ "Skin_CZ_Special_Forces_GL_DES_EP1_DZ","magazine" },
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{ "Skin_TK_INS_Soldier_EP1_DZ","magazine" },
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{ "Skin_TK_INS_Warlord_EP1","magazine" },
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{ "Skin_SurvivorWcombat_DZ","magazine" },
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{ "Skin_SurvivorWdesert_DZ","magazine" },
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};
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itemChance[] = {
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0.10,
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@@ -1009,6 +1025,8 @@ class HeliCrash_No50s: Default {
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0.01,
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0.03,
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0.01,
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0.01,
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0.03,
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};
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};
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class Hunting: Default {
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@@ -2297,7 +2315,7 @@ class HeliCrash_No50s: Default {
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{-0.566406,-3.44775,-4.14959},
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{-2.00146,1.43604,-4.14959}};
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};
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class Land_garaz_bez_tanku: Industrial
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class LAND_garaz_bez_tanku: Industrial
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{
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lootPos[] = {
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{-5.896,3.05811,3.41651},
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@@ -2436,4 +2454,195 @@ class HeliCrash_No50s: Default {
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{-1.84766,3.92969,-1.80313},
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{-1.85254,0.222656,-1.80321}};
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};
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class LAND_Kiosk2 : Residential
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{
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lootPos[] = {
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{-20.7441,45.2878,3.05876},
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{-3.80933,-33.6328,3.02246},
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{-3.57007,-22.666,3.02246},
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{4.76587,-24.3711,-0.618923},
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{-1.10449,43.1938,-0.58263},
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{8.77441,23.7346,-0.845428},
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{-9.86914,41.6533,3.05876},
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{7.84668,20.991,4.76736},
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{6.91211,27.9067,10.1178}};
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};
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class Land_deutshe_mini : Residential
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{
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lootPos[] = {
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{-4.34277,-2.54297,-2.74846},
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{-0.624023,-0.357422,-2.74846},
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{0.853516,1.04395,-2.74846},
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{-2.75781,2.44336,-2.74846}};
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};
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class LAND_shopping_sab1 : Supermarket
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{
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lootPos[] = {
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{-30.0442,28.7891,-6.25663},
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{-18.561,23.7578,-6.25663},
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{1.32031,24.5879,-6.25663},
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{-7.86792,15.1182,-6.25663},
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{-22.3628,16.8828,-6.25663},
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{-26.7896,-24.9424,-6.25663},
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{-22.4546,-17.333,-6.25663},
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{-30.6628,-11.0195,-6.25663},
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{-2.51978,-23.1719,-6.25663},
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{0.889893,-14.1914,-6.25663},
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{23.3015,-15.1357,-6.25663},
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{42.353,-13.5322,-6.25663},
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{37.3396,-22.9014,-6.34278},
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{14.5388,-26.2158,-6.25663},
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{9.93091,-18.2871,-6.25663},
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{7.23315,24.9834,-6.25663},
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{8.8877,16.46,-6.25663},
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{16.9697,11.9541,-6.25663},
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{27.3679,21.3857,-6.25663},
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{-28.7632,27.7227,-2.38664},
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{33.5342,16.8047,-6.25663},
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{-31.0317,12.626,-2.38664},
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{-22.1975,16.3066,-2.38664},
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{-17.7339,21.0166,-2.38664},
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{-8.78564,27.5811,-2.38664},
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{-7.71826,15.2012,-2.38664},
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{1.65771,16.3496,-2.38664},
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{-36.4099,8.60352,-2.38664},
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{-43.6084,8.64258,-2.38664},
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{-41.8218,-2.6748,-2.38664},
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{-35.7854,-5.95313,-2.38664},
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{-16.2727,-13.2295,-2.38664},
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{-23.0032,-13.2764,-2.38664},
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{-25.6714,-25.6045,-2.38664},
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{-10.1611,-26.001,-2.38664},
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{2.98145,-26.7119,-2.38664},
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{2.59131,-13.5352,-2.38664},
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{10.7913,-16.2617,-2.38664},
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{17.1582,-27.3232,-2.38664},
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{26.3887,-25.0986,-2.38664},
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{30.8889,-22.1074,-2.38664},
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{42.4817,-21.6602,-2.47279},
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{41.8726,-13.7373,-2.38664},
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{32.7183,-12.5967,-2.38664},
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{34.2241,-5.04199,-2.38664},
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{40.2024,-7.14941,-2.38664},
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{39.8079,-0.0917969,-2.38664},
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{43.5059,6.59766,-2.38664},
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{33.3914,3.02148,-2.38664},
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{29.0322,11.1025,-2.38664},
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{33.1868,17.4531,-2.38664},
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{22.3228,26.3857,-2.38664},
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{7.32861,23.8564,-2.38664}};
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};
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class LAND_skola : Residential
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{
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lootPos[] = {
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{15.8508,20.459,-2.00361},
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{29.0132,22.3887,-2.00361},
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{30.6335,16.1104,-2.00361},
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{30.7412,5.33691,-2.00361},
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{18.7554,5.07324,-2.00361},
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{2.84912,14.2744,-2.00361},
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{-1.27197,12.2324,-2.00361},
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{-5.66699,16.6445,-2.00361},
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{-2.93408,22.0967,-2.00361},
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{5.48535,21.7969,-2.00361},
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{-9.52954,-8.64063,-2.00361},
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{-18.5305,-9.60449,-2.00361},
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{-23.9783,-0.905273,-2.00361},
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{-8.50586,13.9482,-2.00361},
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{5.84448,0.175781,-2.00361},
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{2.56885,-14.167,-2.00361},
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{-3.15063,-14.084,-2.00361},
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{-3.76294,-21.2754,-2.00361},
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{5.4397,-24.5635,-2.00361},
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{18.5049,-11.9141,-2.00361},
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{10.7795,-18.4443,-2.00361},
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{18.3979,-21.9854,1.22083},
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{20.1707,-14.1572,1.22083},
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{30.334,5.12402,1.22083},
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{22.9521,12.1387,1.22083},
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{1.45825,18.208,1.22083},
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{-5.56128,20.1572,1.22083},
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{-6.19165,15.4678,1.22083},
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{-1.05029,9.69141,1.22083},
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{6.17896,5.19434,1.22083},
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{5.00513,2.78711,1.22083},
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{5.81836,-5.65625,1.22083},
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{-0.54541,-15.1104,1.22083},
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{1.8418,-19.8584,1.22083},
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{-2.10864,-21.9961,1.22083},
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{-5.78857,-24.9277,1.22083},
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{16.3679,-15.4463,1.22083},
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{28.0537,-17.1328,1.22083},
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{22.1833,11.416,-2.00361}};
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};
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class LAND_konecna : Office
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{
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lootPos[] = {{14.8423,-0.987793,-1.59364},
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{16.873,-2.86865,-1.59364},s
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{13.3672,-9.11377,-1.59364},
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{5.09497,-9.98682,-1.59364},
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{-24.8281,-1.17871,-1.59364},
|
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{-14.0747,-7.3042,-1.59364},
|
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{-19.0789,0.98291,-1.59364},
|
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{4.67944,0.805176,-1.59364},
|
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{-11.4639,-10.1475,-1.59364}};
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};
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class LAND_Tav_Panelak2 : Residential
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{
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lootPos[] = {{2.7627,-5.62524,5.43665},
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{2.63867,-0.156494,5.43665},
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||||
{3.4873,2.76855,5.43665},
|
||||
{6.06152,3.64966,5.43665},
|
||||
{6.70996,0.734619,5.43665},
|
||||
{4.71875,-1.69263,5.43665},
|
||||
{-0.347656,-2.23315,5.43665},
|
||||
{0.814453,-1.73901,2.71097},
|
||||
{-0.545898,-2.29468,2.71097},
|
||||
{-0.415039,4.25122,1.32864},
|
||||
{0.75,-2.01318,0.0714264},
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{0.644531,-1.86401,-2.62859}};
|
||||
};
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class LAND_Tav_panelak : Residential
|
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{
|
||||
lootPos[] = {{5.24121,-6.39453,2.77144},
|
||||
{6.71191,-5.43262,2.77144},
|
||||
{4.65625,-1.83838,2.77144},
|
||||
{6.69531,0.225586,2.77144},
|
||||
{6.54395,3.06519,2.77144},
|
||||
{3.40234,3.32324,2.77144},
|
||||
{2.61523,0.798096,2.77144},
|
||||
{2.7041,-4.98389,2.77144},
|
||||
{3.66016,-6.17651,2.77144},
|
||||
{-0.982422,-1.86328,2.77144},
|
||||
{-0.904297,4.13086,1.32864},
|
||||
{0.942383,-2.10474,0.0714226},
|
||||
{-2.56836,-1.68628,0.0714226},
|
||||
{-2.69531,3.42407,0.0714226},
|
||||
{-6.24902,3.01392,0.0714226},
|
||||
{-6.07227,0.556396,0.0714226},
|
||||
{-5.75488,-2.03857,0.0714226},
|
||||
{-6.66406,-4.34497,0.0714226},
|
||||
{-5.49219,-6.70581,0.0714226},
|
||||
{-2.41602,-4.19434,0.0714226},
|
||||
{-3.70801,-6.17212,0.0714226}};
|
||||
};
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||||
class LAND_Tav_Panelak3 : Residential
|
||||
{
|
||||
lootPos[] = {{0.0878906,0.793457,-10.8154},
|
||||
{-0.810547,3.44824,-10.8154}};
|
||||
};
|
||||
|
||||
class LAND_Posta : Residential
|
||||
{
|
||||
lootPos[] = {{-17.4678,-9.28809,1.00044},
|
||||
{-16.5732,-1.32227,1.00044},
|
||||
{-3.60254,-5.11377,1.00044},
|
||||
{9.72168,-6.61035,1.00044},
|
||||
{17.333,-8.2085,1.00044},
|
||||
{13.3633,7.1958,1.00044},
|
||||
{1.56445,8.49707,1.00044}};
|
||||
};
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -31,10 +31,12 @@ TK_INS_Soldier_EP1_DZ = "TK_INS_Soldier_EP1_DZ";
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||||
TK_INS_Warlord_EP1_DZ = "TK_INS_Warlord_EP1_DZ";
|
||||
// new females
|
||||
SurvivorWpink_DZ = "SurvivorWpink_DZ";
|
||||
SurvivorWcombat_DZ = "SurvivorWcombat_DZ";
|
||||
SurvivorWdesert_DZ = "SurvivorWdesert_DZ";
|
||||
SurvivorWurban_DZ = "SurvivorWurban_DZ";
|
||||
|
||||
|
||||
AllPlayers = ["SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ"];
|
||||
AllPlayersVehicles = ["SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","AllVehicles"];
|
||||
AllPlayers = ["SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ"];
|
||||
AllPlayersVehicles = ["SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","AllVehicles"];
|
||||
|
||||
PZombie_VB = "PZombie_VB";
|
||||
|
||||
@@ -401,6 +403,10 @@ if(isNil "dayz_maxZeds") then {
|
||||
dayz_maxZeds = 500;
|
||||
};
|
||||
|
||||
if(isNil "DZEdebug") then {
|
||||
DZEdebug = false;
|
||||
};
|
||||
|
||||
|
||||
dayz_spawnPos = getPosATL player;
|
||||
|
||||
|
||||
@@ -2,3 +2,7 @@ if (isServer) then {
|
||||
waitUntil{dayz_preloadFinished};
|
||||
};
|
||||
_id = [] execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
|
||||
if(DZEdebug) then {
|
||||
_void = [] execVM "\z\addons\dayz_code\actions\debug\Make_lootPos.sqf
|
||||
};
|
||||
@@ -1114,10 +1114,30 @@ class CfgMagazines
|
||||
class Skin_SurvivorWpink_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Civilian Pink (female)";
|
||||
descriptionShort = "Civilian Pink (female)";
|
||||
displayName = "Pink (female)";
|
||||
descriptionShort = "Pink Clothes (female)";
|
||||
};
|
||||
|
||||
class Skin_SurvivorWcombat_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Camo (female)";
|
||||
descriptionShort = "Camo Clothes (female)";
|
||||
};
|
||||
class Skin_SurvivorWdesert_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Desert (female)";
|
||||
descriptionShort = "Desert Clothes (female)";
|
||||
};
|
||||
class Skin_SurvivorWurban_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Urban (female)";
|
||||
descriptionShort = "Urban Clothes (female)";
|
||||
};
|
||||
|
||||
|
||||
class Skin_TK_INS_Warlord_EP1_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
|
||||
Binary file not shown.
@@ -1612,6 +1612,21 @@ class CfgVehicles
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_equip\textures\GirlyGirl.paa"};
|
||||
};
|
||||
class SurvivorWcombat_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_equip\textures\CombatGirl.paa"};
|
||||
};
|
||||
class SurvivorWdesert_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_equip\textures\DesertGirl.paa"};
|
||||
};
|
||||
class SurvivorWurban_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_equip\textures\UrbanGirl.paa"};
|
||||
};
|
||||
class Citizen1;
|
||||
class PZombie_VB: Citizen1
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user