+ Fixed Machete Spawns thanks to:
https://github.com/dgx/DayZMod/commit/fe83fca83ade908b05e9334ea1a13a619a413fa5
+ Add check for loot underground
https://github.com/EHDSeven/DayZMod/commit/da4cbfbacabb2557664567bf59225d65e3d46ba7
+ Tweaked supply crate model so that is is not sunk into the ground.
Fixes #249
+ Added 3 more female clothing variants thanks to
http://www.twitch.tv/miss_alejandria
+ Added player distance cursorTarget increase if target is isKindOf AIR
OR SHIP. Fixes #235
+ Changed currency conversion from 1 x 10oz copper for 1 oz silver to 3x
10oz copper for 1 oz silver.
This commit is contained in:
vbawol
2013-03-25 17:45:58 -05:00
parent 256ae2ac7f
commit fc36a7ac22
9 changed files with 280 additions and 16 deletions
+23 -3
View File
@@ -1114,10 +1114,30 @@ class CfgMagazines
class Skin_SurvivorWpink_DZ: SkinBase
{
scope = 2;
displayName = "Civilian Pink (female)";
descriptionShort = "Civilian Pink (female)";
displayName = "Pink (female)";
descriptionShort = "Pink Clothes (female)";
};
class Skin_SurvivorWcombat_DZ: SkinBase
{
scope = 2;
displayName = "Camo (female)";
descriptionShort = "Camo Clothes (female)";
};
class Skin_SurvivorWdesert_DZ: SkinBase
{
scope = 2;
displayName = "Desert (female)";
descriptionShort = "Desert Clothes (female)";
};
class Skin_SurvivorWurban_DZ: SkinBase
{
scope = 2;
displayName = "Urban (female)";
descriptionShort = "Urban Clothes (female)";
};
class Skin_TK_INS_Warlord_EP1_DZ: SkinBase
{
scope = 2;
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