mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-08 09:12:52 +03:00
0.999a
+ Fixed Machete Spawns thanks to:fe83fca83a+ Add check for loot undergroundda4cbfbaca+ Tweaked supply crate model so that is is not sunk into the ground. Fixes #249 + Added 3 more female clothing variants thanks to http://www.twitch.tv/miss_alejandria + Added player distance cursorTarget increase if target is isKindOf AIR OR SHIP. Fixes #235 + Changed currency conversion from 1 x 10oz copper for 1 oz silver to 3x 10oz copper for 1 oz silver.
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@@ -21,10 +21,8 @@ _hastinitem = false;
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if (_x in magazines player) then {
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_hastinitem = true;
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};
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} forEach boil_tin_cans;
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_hasKnife = "ItemKnife" in items player;
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_hasToolbox = "ItemToolbox" in items player;
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//_hasTent = "ItemTent" in items player;
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@@ -53,7 +51,9 @@ if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
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s_player_removeflare = -1;
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};
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// hint str(typeOf cursorTarget);
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if(DZEdebug) then {
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hint str(typeOf cursorTarget);
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};
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if(_isPZombie) then {
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//_state = animationState player;
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@@ -87,8 +87,15 @@ if(_isPZombie) then {
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};
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};
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// Increase distance only if AIR OR SHIP
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_allowedDistance = 4;
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_isAir = cursorTarget isKindOf "Air";
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_isShip = cursorTarget isKindOf "Ship";
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if(_isAir or _isShip) then {
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_allowedDistance = 6;
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};
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if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < 5)) then { //Has some kind of target
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if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance)) then { //Has some kind of target
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_isHarvested = cursorTarget getVariable["meatHarvested",false];
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_isVehicle = cursorTarget isKindOf "AllVehicles";
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_isVehicletype = typeOf cursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
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@@ -1,9 +1,12 @@
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private["_iItem","_iClass","_iPos","_radius","_itemTypes","_index","_item","_qty","_max","_tQty","_canType","_weights","_cntWeights","_dateNow"];
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private["_iItem","_iClass","_iPos","_radius","_itemTypes","_index","_item","_qty","_max","_tQty","_canType","_weights","_cntWeights","_dateNow","_iPosZ"];
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_iItem = _this select 0;
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_iClass = _this select 1;
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_iPos = _this select 2;
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_radius = _this select 3;
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_iPosZ = _iPos select 2;
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if( _iPosZ < 0 ) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
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switch (_iClass) do {
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default {
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//Item is food, add random quantity of cans along with an item (if exists)
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