Fix panic sound overlapping #1861

This commit is contained in:
ebayShopper
2017-02-12 15:08:37 -05:00
parent 952beed531
commit fbc56ff556

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@@ -131,7 +131,8 @@ if (_attacked) then {
[_refObj, "scream", 6, false] call dayz_zombieSpeak; [_refObj, "scream", 6, false] call dayz_zombieSpeak;
} else { } else {
_lowBlood = (r_player_blood / r_player_bloodTotal) < 0.5; _lowBlood = (r_player_blood / r_player_bloodTotal) < 0.5;
if (_lowBlood) then { if (diag_ticktime - dayz_panicCooldown > 18 && _lowBlood) then {
//Prevents overlapping sounds (panic tracks are 4-9s, this script is called every 1s)
dayz_panicCooldown = diag_ticktime; dayz_panicCooldown = diag_ticktime;
[_refObj, "panic", 6, false] call dayz_zombieSpeak; [_refObj, "panic", 6, false] call dayz_zombieSpeak;
}; };