diff --git a/SQF/dayz_code/compile/player_humanityChange.sqf b/SQF/dayz_code/compile/player_humanityChange.sqf index 92f9d8d4b..6f5c730e1 100644 --- a/SQF/dayz_code/compile/player_humanityChange.sqf +++ b/SQF/dayz_code/compile/player_humanityChange.sqf @@ -31,6 +31,8 @@ _model = typeOf player; //if model will not be changed by humanity if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {}; +//don't switch model when in a vehicle (ejects player) +if (vehicle player != player) exitWith {}; //Not sure if this will work needs testing _isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";