This commit is contained in:
vbawol
2013-01-25 20:28:26 -06:00
parent aaa01cb0dd
commit fbb55f318c
16 changed files with 547 additions and 186 deletions

View File

@@ -29,7 +29,7 @@ if (!isNull _object) then {
{ [_x,"gear"] call server_updateObject } foreach
(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]);
if (alive _object) then {
[_object,(magazines _object),true] call server_playerSync;
[_object,(magazines _object),true,(unitBackpack _object)] call server_playerSync;
_myGroup = group _object;
deleteVehicle _object;
deleteGroup _myGroup;

View File

@@ -18,9 +18,7 @@ registerServerRpc = {
//["dayzPlayerMorph", { (_this select 1) call server_playerMorph; } ] call registerServerRpc;
["dayzLoginRecord", { (_this select 1) call dayz_recordLogin; } ] call registerServerRpc;
["dayzCharDisco", { (_this select 1) call server_characterSync; } ] call registerServerRpc;
["dayzGutBody", { (_this select 1) spawn server_gutObject; } ] call registerServerRpc;
// DayZ Epoch Custom
["dayzGutBodyZ", { (_this select 1) spawn server_gutObjectZ; } ] call registerServerRpc;
["dayzPublishVeh", { (_this select 1) spawn server_publishVeh; } ] call registerServerRpc;
["dayzTradeObject", { (_this select 1) spawn server_tradeObj; } ] call registerServerRpc;
["dayzTraderMenu", { (_this select 1) spawn server_traders; } ] call registerServerRpc;

View File

@@ -14,8 +14,6 @@ server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_gutObject.sqf"; //Generated on the server when gutting an object
server_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_gutObjectZ.sqf"; //Generated on the server when gutting an object
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";