mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix door penalty when door management was off
DZE_doorManagementHarderPenalty had no effect when the door management was disabled. Thanks @IsGoose for pointing that out
This commit is contained in:
@@ -102,7 +102,7 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -275,7 +275,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -366,7 +366,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -459,7 +459,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -577,7 +577,7 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
{
|
||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
class DestructionEffects : DestructionEffects {
|
||||
@@ -703,7 +703,7 @@ class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
class DestructionEffects : DestructionEffects {
|
||||
@@ -771,7 +771,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -864,7 +864,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1007,7 +1007,7 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
{
|
||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1113,7 +1113,7 @@ class CinderGarageOpenTopLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1219,7 +1219,7 @@ class CinderDoorHatchLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1340,7 +1340,7 @@ class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
class DestructionEffects {
|
||||
|
||||
@@ -73,7 +73,7 @@ class WoodenGate_1_DZ: DZE_Housebase
|
||||
priority = 6;
|
||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||
condition = "!keypadCancel && (DZE_Lock_Door != (this getvariable['CharacterID','0'])) && (this animationPhase ""DoorR"" == 0)";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
|
||||
@@ -135,7 +135,7 @@ class WoodenGate_2_DZ: DZE_Housebase
|
||||
priority = 6;
|
||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||
condition = "!keypadCancel && (DZE_Lock_Door != (this getvariable['CharacterID','0'])) && (this animationPhase ""DoorR"" == 0)";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
|
||||
@@ -197,7 +197,7 @@ class WoodenGate_3_DZ: DZE_Housebase
|
||||
priority = 6;
|
||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||
condition = "!keypadCancel && (DZE_Lock_Door != (this getvariable['CharacterID','0'])) && (this animationPhase ""DoorR"" == 0)";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
|
||||
@@ -258,7 +258,7 @@ class WoodenGate_4_DZ: DZE_Housebase
|
||||
priority = 6;
|
||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||
condition = "!keypadCancel && (DZE_Lock_Door != (this getvariable['CharacterID','0'])) && (this animationPhase ""DoorR"" == 0)";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -177,7 +177,7 @@ class CinderWallWindowLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
{
|
||||
displayName = $STR_BLD_ACTIONS_UNLOCK_WINDOW;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -371,7 +371,7 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
{
|
||||
displayName = $STR_BLD_ACTIONS_UNLOCK_BUNKER;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog 'DoorAccess';} else {if (DZE_doorManagementHarderPenalty && {dayz_lastCodeFail > diag_tickTime}) then {format [localize 'STR_EPOCH_PLAYER_19_WAIT',round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;} else {createdialog 'ComboLockUI';};};";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -7,7 +7,7 @@
|
||||
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
|
||||
dayz_actionInProgress = true;
|
||||
|
||||
private ["_display","_displayCombo","_displayEye","_doorMethod","_hasAccess","_notNearestPlayer","_obj","_objectCharacterID","_code"];
|
||||
private ["_msg","_display","_displayCombo","_displayEye","_doorMethod","_hasAccess","_notNearestPlayer","_obj","_objectCharacterID","_code"];
|
||||
|
||||
_doorMethod = "";
|
||||
_displayCombo = findDisplay 41144;
|
||||
@@ -83,11 +83,12 @@ if (!isNull dayz_selectedDoor) then {
|
||||
if (DZE_doorManagementHarderPenalty) then {
|
||||
dayz_lastCodeFail = (diag_tickTime + dayz_UnlockTime);
|
||||
dayz_UnlockTime = dayz_UnlockTime * 2;
|
||||
_msg = format [localize "str_epoch_player_19",round(dayz_lastCodeFail - diag_tickTime)];
|
||||
} else {
|
||||
dayz_lastCodeFail = (diag_tickTime + dayz_UnlockTime);
|
||||
_msg = localize "str_epoch_player_19_1";
|
||||
};
|
||||
|
||||
format [localize "str_epoch_player_19",round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;
|
||||
_msg call dayz_rollingMessages;
|
||||
_display closeDisplay 2;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -23319,6 +23319,14 @@
|
||||
<French>Trop d'erreurs avec le code, patientez %1 secondes</French>
|
||||
<Czech>Mnohokrát jsi zadal špatný kód, musíš počkat %1 vteřin</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_19_1">
|
||||
<English>You entered the wrong code.</English>
|
||||
<German>Du hast einen falschen Code eingegeben.</German>
|
||||
<Russian>Вы несколько раз ввели неправильный код.</Russian>
|
||||
<Dutch>Je hebt te vaak een foute code ingevoerd.</Dutch>
|
||||
<French>Trop d'erreurs avec le code.</French>
|
||||
<Czech>Mnohokrát jsi zadal špatný kód.</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_19_WAIT">
|
||||
<English>You must wait another %1 seconds before you can enter another code.</English>
|
||||
<German>Du musst weitere %1 Sekunden warten, bevor du einen anderen Code eingeben kannst.</German>
|
||||
|
||||
Reference in New Issue
Block a user