diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index c850b18c9..8d5d975e6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -1,79 +1,73 @@ -/* - For DayZ Epoch - Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz -*/ - -//Server settings -dayZ_instance = 23; //Instance ID of this server -dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number) - -//Game settings -dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled -dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). -dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) -dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) -dayz_ForcefullmoonNights = true; // Forces night time to be full moon. -dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. - -//DayZMod presets -dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" - -//Only need to edit if you are running a custom server. -if (dayz_presets == "Custom") then { - dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. - dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both - dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. - dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag - dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS). -}; - -//Temp settings -dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies. -dayz_maxGlobalZeds = 500; //Limit the total zeds server wide. -dayz_temperature_override = false; // Set to true to disable all temperature changes. - -enableRadio false; -enableSentences false; +// For DayZ Epoch // EPOCH CONFIG VARIABLES START // #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line // See the above file for a full list including descriptions and default values + +// Server only settings +if (isServer) then { + dayZ_instance = 23; //Instance ID of this server + dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) + MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map + MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map + spawnArea = 1400; // Distance around markers to find a safe spawn position + spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland + EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start. + //["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS) + ["any","any","any","any",-1,"Care_Packages"], + ["any","any","any","any",-1,"CrashSites"] + ]; +}; + +// Client only settings +if (!isDedicated) then { + dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled + dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number) + dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). + dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations + dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. + dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies. + dayz_maxGlobalZeds = 500; //Limit the total zeds server wide. + dayz_temperature_override = false; // Set to true to disable all temperature changes. + DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands. + dayz_paraSpawn = false; // Halo spawn + DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones + DZE_BuildOnRoads = false; // Allow building on roads + DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. + DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. + DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On + DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. + DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius + DZE_SelfTransfuse = true; // Allow players to bloodbag themselves + DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] + dayz_maxMaxWeaponHolders = 120; // Maximum number of loot piles that can spawn within 200 meters of a player. +}; + +// Settings for both server and client +dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. +dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits +dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag +dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS). +DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_GodModeBase = false; // Make player built base objects indestructible +DZE_SafeZonePosArray = [[[8562,5676,0],100],[[1678,4564,0],100],[[4356,6688,0],100],[[9708,2661,0],100],[[546,6891,0],100],[[734,3115,0],100],[[9507,7125,0],100],[[3108,3761,0],100],[[7132,6479,0],100],[[5877,3530,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones. +DZE_Weather = 1; // Options: 1 - Summer Static, 2 - Summer Dynamic, 3 - Winter Static, 4 - Winter Dynamic. If static is selected, the weather settings will be set at server startup and not change. Weather settings can be adjusted with array DZE_WeatherVariables in configVariables.sqf. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; -dayz_paraSpawn = false; // Halo spawn -DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones -DZE_BuildOnRoads = false; // Allow building on roads -DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status -DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. -DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. -DZE_GodModeBase = false; // Make player built base objects indestructible -DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On -DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius -DZE_SafeZonePosArray = [[[8562,5676,0],100],[[1678,4564,0],100],[[4356,6688,0],100],[[9708,2661,0],100],[[546,6891,0],100],[[734,3115,0],100],[[9507,7125,0],100],[[3108,3761,0],100],[[7132,6479,0],100],[[5877,3530,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones. -DZE_SelfTransfuse = true; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] -MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map -MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map -spawnArea = 1400; // Distance around markers to find a safe spawn position -spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland -EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start. - ["any","any","any","any",-1,"Care_Packages"], - //["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS) - ["any","any","any","any",-1,"CrashSites"] -]; + // EPOCH CONFIG VARIABLES END // +enableRadio false; +enableSentences false; +//setTerrainGrid 25; diag_log 'dayz_preloadFinished reset'; dayz_preloadFinished=nil; @@ -104,15 +98,8 @@ dayz_progressBarValue = 0.25; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on every machine early initialized = true; -setTerrainGrid 25; if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; -if !(DZE_SnowFall) then { - execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; -} else { - execVM "\z\addons\dayz_code\system\DynamicWeatherEffectsSnow.sqf"; -}; - if (isServer) then { if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf"; @@ -129,16 +116,17 @@ if (isServer) then { if (!isDedicated) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\cmr_ovaron.sqf"; - if (toLower worldName == "chernarus") then { + if (toLower worldName in ["chernarus","chernarus_winter"]) then { execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf"; }; - //Enables Plant lib fixes + // Enables Plant lib fixes execVM "\z\addons\dayz_code\system\antihack.sqf"; - if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; }; + if (dayz_townGenerator) then {execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";}; execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; + //[600,.15,30] execVM "\z\addons\dayz_code\compile\fn_chimney.sqf"; // Smoking chimney effects. if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";}; waitUntil {scriptDone progress_monitor}; cutText ["","BLACK IN", 3];