mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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//_activatingPlayer = getPlayerUID player;
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//_activatingPlayer = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -12,7 +12,7 @@ if (dialog) then {closeDialog 0;};
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if (visibleMap) then {openMap false;};
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_body = player;
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_playerID = getPlayerUID player;
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_playerID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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disableUserInput true;
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//add weapon on back to player...
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@@ -5,7 +5,7 @@ _position = getPosATL player;
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_dir = getDir player;
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_currentAnim = animationState player;
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_tagSetting = player getVariable["DZE_display_name",false];
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_playerUID = getPlayerUID player;
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_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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_weapons = weapons player;
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_countMags = call player_countMagazines;
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_magazines = _countMags select 0;
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@@ -163,7 +163,7 @@ if (_tagSetting) then {
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DZE_ForceNameTags = true;
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};
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_playerUID = getPlayerUID player;
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_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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_playerObjName = format["PVDZE_player%1",_playerUID];
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call compile format["%1 = player;",_playerObjName];
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publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
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@@ -39,7 +39,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
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// Check if any players are nearby if not allow player to claim item.
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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_playerID = getPlayerUID player;
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_playerID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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// Only allow if not already claimed.
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if (_claimedBy == "0" || !_playerNear) then {
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@@ -17,7 +17,6 @@ if (isServer) then {
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PVDZE_veh_Update = [_unit, "killed",_killer];
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_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
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_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
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// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
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} else {
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PVDZE_veh_Update = [_unit, "killed"];
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};
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@@ -39,10 +39,11 @@ if (!isDedicated) then {
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};
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player_login = {
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private ["_unit","_detail"];
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private ["_unit","_detail","_PUID"];
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_unit = _this select 0;
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_detail = _this select 1;
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if(_unit == getPlayerUID player) then {
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_PUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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if(_unit == _PUID) then {
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player setVariable["publish",_detail];
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};
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};
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@@ -1,5 +1,7 @@
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disableSerialization;
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if (isNil "DayZ_UseSteamID") then {
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DayZ_UseSteamID = true;
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};
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//Model Variables
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Bandit1_DZ = "Bandit1_DZ";
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Bandit2_DZ = "Bandit2_DZ";
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@@ -2,14 +2,14 @@
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Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
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*/
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private ["_log","_playerName","_playerUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
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private ["_log","_playerName","_playerUID","_PUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
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waitUntil {vehicle player == player};
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[] spawn {
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private ["_playerName","_playerUID"];
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_playerName = name player;
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_playerUID = getPlayerUID player;
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_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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while {1 == 1} do {
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if (typeName player != "OBJECT") then {
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PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
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@@ -24,7 +24,7 @@ waitUntil {vehicle player == player};
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[] spawn {
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_playerName = name player;
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_playerUID = getPlayerUID player;
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_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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while {true} do {
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sleep 5;
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};
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@@ -93,7 +93,8 @@ while {1 == 1} do {
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if (_lastVehicle == vehicle player) then {
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if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
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(vehicle player) setposATL _lastpos;
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PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
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_PUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", _PUID, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
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publicVariableServer "PVDZE_atp";
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} else {
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_lastpos = _curpos;
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@@ -408,7 +408,7 @@ class FSM
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"" \n
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"progressLoadingScreen 0.3;" \n
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"" \n
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"_playerUID = getPlayerUID player;"/*%FSM</STATEINIT""">*/;
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"_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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