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Update z_at_buyItems.sqf
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@@ -96,7 +96,7 @@ if (Z_SingleCurrency) then {
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_canBuy = [_weaponsToBuy,[_pistolMagsToBuy,_regularMagsToBuy],_backpacksToBuy,_toolsToBuy,_sidearmToBuy,_primaryToBuy,_vehiclesToBuy,_toolClasses,_toolAmounts] call Z_allowBuying;
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_canBuy = [_weaponsToBuy,[_pistolMagsToBuy,_regularMagsToBuy],_backpacksToBuy,_toolsToBuy,_sidearmToBuy,_primaryToBuy,_vehiclesToBuy,_toolClasses,_toolAmounts] call Z_allowBuying;
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if (!_canBuy) exitWith {}; // Keep systemChat reasons for failure in Z_allowBuying for sanity
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if (!_canBuy) exitWith {}; // Keep systemChat reasons for failure in Z_allowBuying for sanity
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_wealth = player getVariable[Z_MoneyVariable,0];
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_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_enoughMoney = false;
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_enoughMoney = false;
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@@ -255,7 +255,7 @@ if (_enoughMoney) then {
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if (_success) then {
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if (_success) then {
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if (Z_SingleCurrency) then {
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if (Z_SingleCurrency) then {
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player setVariable[Z_MoneyVariable,(_wealth - _priceToBuy),true];
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player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _priceToBuy),true];
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systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_COINS",[_priceToBuy] call BIS_fnc_numberText,CurrencyName];
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systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_COINS",[_priceToBuy] call BIS_fnc_numberText,CurrencyName];
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} else {
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} else {
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_tCost = "";
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_tCost = "";
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