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Update variables.sqf
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@@ -406,7 +406,6 @@ if (!isDedicated) then {
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r_player_nutritionMuilpty = 2;
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// Ammo Routine
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r_action_cargoDrop = false;
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r_player_actions2 = [];
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r_action2 = false;
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r_player_lastVehicle = objNull;
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