+ Fixed detection of vehicles in vehicle sell menu
+ Added trade in progress checks to all traders.
+ set pos after direction on deployables when placed.
+ Server side set pos after direction when spawning anything.
This commit is contained in:
vbawol
2013-02-19 08:02:18 -06:00
parent 0dd7227d5c
commit fa5a0902f9
17 changed files with 77 additions and 21 deletions

View File

@@ -1,6 +1,9 @@
private["_activatingPlayer","_part_out","_part_in","_qty_out","_qty_in","_buy_o_sell","_textPartIn","_textPartOut","_traderID","_counter","_failed","_qty","_isOk","_needed"];
// [part_out,part_in, qty_out, qty_in,];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
//_activatingPlayer = _this select 1;
_part_out = (_this select 3) select 0;
@@ -13,8 +16,12 @@ _textPartOut = (_this select 3) select 6;
//_traderID = (_this select 3) select 7;
_counter = 0;
_success = false;
_failed = false;
_total_in = 0;
_total_out = 0;
_qty = {_x == _part_in} count magazines player;
// find total number of possible trades
@@ -22,6 +29,8 @@ _total_trades = floor (_qty / _qty_in);
if (_qty >= _qty_in) then {
// trade all items
for "_x" from 1 to _total_trades do {
@@ -53,12 +62,20 @@ if (_qty >= _qty_in) then {
};
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
} else {
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
sleep 2;
_total_in = _total_in + _qty_in;
_total_out = _total_out + _qty_out;
_success = true;
};
};
if(_success) then {
cutText [format[("Traded %1 %2 for %3 %4"),_total_in,_textPartIn,_total_out,_textPartOut], "PLAIN DOWN"];
};
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};
};
TradeInprogress = false;