Consolidate dynamic_vehicle to one file

The only difference between them is the water maps include boats.
This commit is contained in:
ebaydayz
2016-02-26 13:29:28 -05:00
parent 03353b9483
commit f9bec452a5
51 changed files with 148 additions and 2706 deletions

View File

@@ -64,7 +64,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_1.Takistan\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_1.Takistan\mission.sqf";

View File

@@ -63,7 +63,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_10.Mountains_ACR\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_10.Mountains_ACR\mission.sqf";

View File

@@ -125,7 +125,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile Vehicle Configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
//Add Trader Citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";

View File

@@ -63,7 +63,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_12.isladuala\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_12.isladuala\mission.sqf";

View File

@@ -65,7 +65,7 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\dynamic_vehicle.sqf"; //Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\mission.sqf";

View File

@@ -64,7 +64,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\mission.sqf";

View File

@@ -64,7 +64,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf";

View File

@@ -63,7 +63,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf";

View File

@@ -62,7 +62,7 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_18.Sara\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys

View File

@@ -62,7 +62,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_19.FDF_Isle1_a\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_19.FDF_Isle1_a\mission.sqf";

View File

@@ -64,7 +64,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_2.Utes\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_2.Utes\mission.sqf";

View File

@@ -62,7 +62,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_20.fapovo\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_20.fapovo\mission.sqf";

View File

@@ -62,7 +62,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_21.Caribou\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_21.Caribou\mission.sqf";

View File

@@ -62,7 +62,7 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_22.smd_sahrani_A2\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys

View File

@@ -60,7 +60,7 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_23.cmr_ovaron\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys

View File

@@ -65,7 +65,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";

View File

@@ -65,7 +65,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf";

View File

@@ -66,7 +66,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf";

View File

@@ -64,7 +64,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_3.Shapur_BAF\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_3.Shapur_BAF\mission.sqf";

View File

@@ -64,7 +64,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_4.Zargabad\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_4.Zargabad\mission.sqf";

View File

@@ -63,7 +63,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_5.Bootcamp_ACR\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_5.Bootcamp_ACR\mission.sqf";

View File

@@ -63,7 +63,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_6.Dingor\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_6.Dingor\mission.sqf";

View File

@@ -63,7 +63,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_7.Lingor\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_7.Lingor\mission.sqf";

View File

@@ -63,7 +63,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_8.ProvingGrounds_PMC\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_8.ProvingGrounds_PMC\mission.sqf";

View File

@@ -63,7 +63,7 @@ progressLoadingScreen 1.0;
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_9.Woodland_ACR\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_9.Woodland_ACR\mission.sqf";

View File

@@ -60,7 +60,7 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys