mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Added DZE_StaticConstructionCount
with DZE_StaticConstructionCount you will force the constructioncount
This commit is contained in:
@@ -56,7 +56,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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case "fire":
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case "fire":
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{
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{
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_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
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_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
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if(_isNear == 0) then {
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if(_isNear == 0) then {
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_abort = true;
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_abort = true;
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_reason = "fire";
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_reason = "fire";
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};
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};
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@@ -64,7 +64,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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case "workshop":
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case "workshop":
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{
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{
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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if(_isNear == 0) then {
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_abort = true;
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_abort = true;
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_reason = "workshop";
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_reason = "workshop";
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};
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};
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@@ -72,7 +72,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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case "fueltank":
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case "fueltank":
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{
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{
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_isNear = count (nearestObjects [player, dayz_fuelsources, _distance]);
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_isNear = count (nearestObjects [player, dayz_fuelsources, _distance]);
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if(_isNear == 0) then {
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if(_isNear == 0) then {
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_abort = true;
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_abort = true;
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_reason = "fuel tank";
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_reason = "fuel tank";
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_distance = 30;
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_distance = 30;
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@@ -147,11 +147,11 @@ if(_IsNearPlot == 0) then {
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} else {
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} else {
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// Since there are plots nearby we check for ownership and then for friend status
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// Since there are plots nearby we check for ownership and then for friend status
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// check nearby plots ownership and then for friend status
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// check nearby plots ownership and then for friend status
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_nearestPole = _findNearestPole select 0;
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_nearestPole = _findNearestPole select 0;
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// Find owner
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// Find owner
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
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// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
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@@ -160,7 +160,7 @@ if(_IsNearPlot == 0) then {
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if(dayz_characterID == _ownerID) then { //Keep ownership
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if(dayz_characterID == _ownerID) then { //Keep ownership
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// owner can build anything within his plot except other plots
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// owner can build anything within his plot except other plots
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if(!_isPole) then {
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if(!_isPole) then {
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_canBuildOnPlot = true;
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_canBuildOnPlot = true;
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};
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};
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} else {
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} else {
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@@ -204,21 +204,21 @@ if (_hasrequireditem) then {
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};
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};
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object attachTo [player,_offset];
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_object attachTo [player,_offset];
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_position = getPosATL _object;
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_position = getPosATL _object;
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cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"];
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cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"];
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_objHDiff = 0;
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_objHDiff = 0;
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while {_isOk} do {
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while {_isOk} do {
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_zheightchanged = false;
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_zheightchanged = false;
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_zheightdirection = "";
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_zheightdirection = "";
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_rotate = false;
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_rotate = false;
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if (DZE_Q) then {
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if (DZE_Q) then {
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DZE_Q = false;
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DZE_Q = false;
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_zheightdirection = "up";
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_zheightdirection = "up";
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@@ -227,7 +227,7 @@ if (_hasrequireditem) then {
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if (DZE_Z) then {
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if (DZE_Z) then {
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DZE_Z = false;
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DZE_Z = false;
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_zheightdirection = "down";
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_zheightdirection = "down";
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_zheightchanged = true;
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_zheightchanged = true;
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};
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};
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if (DZE_Q_alt) then {
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if (DZE_Q_alt) then {
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DZE_Q_alt = false;
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DZE_Q_alt = false;
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@@ -259,7 +259,7 @@ if (_hasrequireditem) then {
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DZE_6 = false;
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DZE_6 = false;
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_dir = 0;
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_dir = 0;
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};
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};
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if(_rotate) then {
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if(_rotate) then {
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_object setDir _dir;
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_object setDir _dir;
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_object setPosATL _position;
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_object setPosATL _position;
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@@ -297,7 +297,7 @@ if (_hasrequireditem) then {
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_position set [2,((_position select 2)-0.01)];
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_position set [2,((_position select 2)-0.01)];
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_objHDiff = _objHDiff - 0.01;
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_objHDiff = _objHDiff - 0.01;
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};
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};
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_object setDir (getDir _object);
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_object setDir (getDir _object);
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if((_isAllowedUnderGround == 0) and ((_position select 2) < 0)) then {
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if((_isAllowedUnderGround == 0) and ((_position select 2) < 0)) then {
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@@ -305,13 +305,13 @@ if (_hasrequireditem) then {
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};
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};
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_object setPosATL _position;
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_object setPosATL _position;
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//diag_log format["DEBUG Change BUILDING POS: %1", _position];
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//diag_log format["DEBUG Change BUILDING POS: %1", _position];
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_object attachTo [player];
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_object attachTo [player];
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};
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};
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sleep 0.5;
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sleep 0.5;
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_location2 = getPosATL player;
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_location2 = getPosATL player;
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@@ -324,19 +324,19 @@ if (_hasrequireditem) then {
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//diag_log format["DEBUG BUILDING POS: %1", _position];
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//diag_log format["DEBUG BUILDING POS: %1", _position];
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deleteVehicle _object;
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deleteVehicle _object;
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};
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};
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if(_location1 distance _location2 > 5) exitWith {
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if(_location1 distance _location2 > 5) exitWith {
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_isOk = false;
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_isOk = false;
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_cancel = true;
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_cancel = true;
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_reason = "You've moved to far away from where you started building (within 5 meters)";
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_reason = "You've moved to far away from where you started building (within 5 meters)";
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detach _object;
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detach _object;
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deleteVehicle _object;
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deleteVehicle _object;
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};
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};
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if(abs(_objHDiff) > 5) exitWith {
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if(abs(_objHDiff) > 5) exitWith {
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_isOk = false;
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_isOk = false;
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_cancel = true;
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_cancel = true;
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_reason = "Cannot move up or down more than 5 meters";
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_reason = "Cannot move up or down more than 5 meters";
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detach _object;
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detach _object;
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deleteVehicle _object;
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deleteVehicle _object;
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};
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};
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@@ -371,49 +371,54 @@ if (_hasrequireditem) then {
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_classname = _classnametmp;
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_classname = _classnametmp;
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// Start Build
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// Start Build
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt setdir _dir;
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_tmpbuilt setdir _dir;
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// Get position based on object
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// Get position based on object
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_location = _position;
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_location = _position;
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if((_isAllowedUnderGround == 0) and ((_location select 2) < 0)) then {
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if((_isAllowedUnderGround == 0) and ((_location select 2) < 0)) then {
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_location set [2,0];
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_location set [2,0];
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};
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};
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_tmpbuilt setPosATL _location;
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_tmpbuilt setPosATL _location;
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cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"];
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cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"];
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_limit = 3;
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_limit = 3;
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
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if (DZE_StaticConstructionCount > 0) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
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_limit = DZE_StaticConstructionCount;
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}
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else {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
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};
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};
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};
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_isOk = true;
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_isOk = true;
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_proceed = false;
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_proceed = false;
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_counter = 0;
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_counter = 0;
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while {_isOk} do {
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while {_isOk} do {
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[10,10] call dayz_HungerThirst;
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[10,10] call dayz_HungerThirst;
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player playActionNow "Medic";
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player playActionNow "Medic";
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_dis=20;
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_dis=20;
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_sfx = "repair";
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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r_interrupt = false;
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_animState = animationState player;
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_animState = animationState player;
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r_doLoop = true;
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r_doLoop = true;
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_started = false;
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_started = false;
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_finished = false;
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_finished = false;
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while {r_doLoop} do {
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while {r_doLoop} do {
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_animState = animationState player;
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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_isMedic = ["medic",_animState] call fnc_inString;
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@@ -450,16 +455,16 @@ if (_hasrequireditem) then {
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_isOk = false;
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_isOk = false;
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_proceed = true;
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_proceed = true;
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};
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};
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};
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};
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if (_proceed) then {
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if (_proceed) then {
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_num_removed = ([player,_item] call BIS_fnc_invRemove);
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_num_removed = ([player,_item] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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if(_num_removed == 1) then {
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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if (_isPole) then {
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if (_isPole) then {
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[] spawn player_plotPreview;
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[] spawn player_plotPreview;
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};
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};
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@@ -467,11 +472,11 @@ if (_hasrequireditem) then {
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_tmpbuilt setVariable ["OEMPos",_location,true];
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_tmpbuilt setVariable ["OEMPos",_location,true];
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if(_lockable > 1) then {
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if(_lockable > 1) then {
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_combinationDisplay = "";
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_combinationDisplay = "";
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switch (_lockable) do {
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switch (_lockable) do {
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case 2: { // 2 lockbox
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case 2: { // 2 lockbox
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_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
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_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
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_combination_2 = floor(random 10);
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_combination_2 = floor(random 10);
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@@ -489,7 +494,7 @@ if (_hasrequireditem) then {
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};
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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};
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};
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case 3: { // 3 combolock
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case 3: { // 3 combolock
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_combination_1 = floor(random 10);
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_2 = floor(random 10);
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@@ -498,7 +503,7 @@ if (_hasrequireditem) then {
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dayz_combination = _combination;
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dayz_combination = _combination;
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_combinationDisplay = _combination;
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_combinationDisplay = _combination;
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};
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};
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case 4: { // 4 safe
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case 4: { // 4 safe
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_combination_1 = floor(random 10);
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_2 = floor(random 10);
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@@ -511,17 +516,17 @@ if (_hasrequireditem) then {
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};
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};
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];
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PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];
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publicVariableServer "PVDZE_obj_Publish";
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publicVariableServer "PVDZE_obj_Publish";
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cutText [format[(localize "str_epoch_player_140"),_combinationDisplay,_text], "PLAIN DOWN", 5];
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cutText [format[(localize "str_epoch_player_140"),_combinationDisplay,_text], "PLAIN DOWN", 5];
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} else {
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} else {
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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// fire?
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// fire?
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
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_tmpbuilt spawn player_fireMonitor;
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_tmpbuilt spawn player_fireMonitor;
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@@ -18,26 +18,26 @@ AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","Survivor
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//Cooking
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//Cooking
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meatraw = [
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meatraw = [
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"FoodSteakRaw",
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"FoodSteakRaw",
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"FoodmeatRaw",
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"FoodmeatRaw",
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"FoodbeefRaw",
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"FoodbeefRaw",
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"FoodmuttonRaw",
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"FoodmuttonRaw",
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"FoodchickenRaw",
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"FoodchickenRaw",
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"FoodrabbitRaw",
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"FoodrabbitRaw",
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"FoodbaconRaw",
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"FoodbaconRaw",
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"ItemTrout",
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"ItemTrout",
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"ItemSeaBass",
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"ItemSeaBass",
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"ItemTuna"
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"ItemTuna"
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];
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];
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exceptionsraw = ["ItemTuna"];
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exceptionsraw = ["ItemTuna"];
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meatcooked = [
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meatcooked = [
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"FoodSteakCooked",
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"FoodSteakCooked",
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"FoodmeatCooked",
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"FoodmeatCooked",
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"FoodbeefCooked",
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"FoodbeefCooked",
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"FoodmuttonCooked",
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"FoodmuttonCooked",
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"FoodchickenCooked",
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"FoodchickenCooked",
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"FoodrabbitCooked",
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"FoodrabbitCooked",
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"FoodbaconCooked",
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"FoodbaconCooked",
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"ItemTroutCooked",
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"ItemTroutCooked",
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"ItemSeaBassCooked",
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"ItemSeaBassCooked",
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"ItemTunaCooked"
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"ItemTunaCooked"
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@@ -49,10 +49,10 @@ no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatco
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badfood = ["FoodBioMeat","FoodCanUnlabeled"];
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badfood = ["FoodBioMeat","FoodCanUnlabeled"];
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food_with_output=[
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food_with_output=[
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"FoodCanBakedBeans",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"FoodCanPasta",
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"FoodCanGriff",
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"FoodCanGriff",
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"FoodCanBadguy",
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"FoodCanBadguy",
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"FoodCanBoneboy",
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"FoodCanBoneboy",
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@@ -68,10 +68,10 @@ food_with_output=[
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];
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];
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food_output = [
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food_output = [
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"TrashTinCan",
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"TrashTinCan",
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"TrashTinCan",
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"TrashTinCan",
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"TrashTinCan",
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"TrashTinCan",
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"TrashTinCan",
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"TrashTinCan",
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"FoodCanGriffEmpty",
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"FoodCanGriffEmpty",
|
||||||
"FoodCanBadguyEmpty",
|
"FoodCanBadguyEmpty",
|
||||||
"FoodCanBoneboyEmpty",
|
"FoodCanBoneboyEmpty",
|
||||||
@@ -88,41 +88,41 @@ food_output = [
|
|||||||
//Drinking
|
//Drinking
|
||||||
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
|
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
|
||||||
drink_with_output = [
|
drink_with_output = [
|
||||||
"ItemSoda", //just to define item for ItemSodaEmpty
|
"ItemSoda", //just to define item for ItemSodaEmpty
|
||||||
"ItemSodaRbull",
|
"ItemSodaRbull",
|
||||||
"ItemSodaOrangeSherbet",
|
"ItemSodaOrangeSherbet",
|
||||||
"ItemSodaCoke",
|
"ItemSodaCoke",
|
||||||
"ItemSodaPepsi",
|
"ItemSodaPepsi",
|
||||||
"ItemSodaMdew",
|
"ItemSodaMdew",
|
||||||
"ItemSodaMtngreen",
|
"ItemSodaMtngreen",
|
||||||
"ItemSodaR4z0r",
|
"ItemSodaR4z0r",
|
||||||
"ItemSodaClays",
|
"ItemSodaClays",
|
||||||
"ItemSodaSmasht",
|
"ItemSodaSmasht",
|
||||||
"ItemSodaDrwaste",
|
"ItemSodaDrwaste",
|
||||||
"ItemSodaLemonade",
|
"ItemSodaLemonade",
|
||||||
"ItemSodaLvg",
|
"ItemSodaLvg",
|
||||||
"ItemSodaMzly",
|
"ItemSodaMzly",
|
||||||
"ItemSodaRabbit"
|
"ItemSodaRabbit"
|
||||||
];
|
];
|
||||||
drink_output = [
|
drink_output = [
|
||||||
"ItemSodaEmpty",
|
"ItemSodaEmpty",
|
||||||
"ItemSodaEmpty",
|
"ItemSodaEmpty",
|
||||||
"ItemSodaEmpty",
|
"ItemSodaEmpty",
|
||||||
"ItemSodaCokeEmpty",
|
"ItemSodaCokeEmpty",
|
||||||
"ItemSodaPepsiEmpty",
|
"ItemSodaPepsiEmpty",
|
||||||
"ItemSodaMdewEmpty",
|
"ItemSodaMdewEmpty",
|
||||||
"ItemSodaMtngreenEmpty",
|
"ItemSodaMtngreenEmpty",
|
||||||
"ItemSodaR4z0rEmpty",
|
"ItemSodaR4z0rEmpty",
|
||||||
"ItemSodaClaysEmpty",
|
"ItemSodaClaysEmpty",
|
||||||
"ItemSodaSmashtEmpty",
|
"ItemSodaSmashtEmpty",
|
||||||
"ItemSodaDrwasteEmpty",
|
"ItemSodaDrwasteEmpty",
|
||||||
"ItemSodaLemonadeEmpty",
|
"ItemSodaLemonadeEmpty",
|
||||||
"ItemSodaLvgEmpty",
|
"ItemSodaLvgEmpty",
|
||||||
"ItemSodaMzlyEmpty",
|
"ItemSodaMzlyEmpty",
|
||||||
"ItemSodaRabbitEmpty"
|
"ItemSodaRabbitEmpty"
|
||||||
];
|
];
|
||||||
boil_tin_cans = [
|
boil_tin_cans = [
|
||||||
"TrashTinCan",
|
"TrashTinCan",
|
||||||
"FoodCanGriffEmpty",
|
"FoodCanGriffEmpty",
|
||||||
"FoodCanBadguyEmpty",
|
"FoodCanBadguyEmpty",
|
||||||
"FoodCanBoneboyEmpty",
|
"FoodCanBoneboyEmpty",
|
||||||
@@ -135,19 +135,19 @@ boil_tin_cans = [
|
|||||||
"FoodCanPowellEmpty",
|
"FoodCanPowellEmpty",
|
||||||
"FoodCanTylersEmpty",
|
"FoodCanTylersEmpty",
|
||||||
"FoodCanUnlabeledEmpty",
|
"FoodCanUnlabeledEmpty",
|
||||||
"ItemSodaEmpty",
|
"ItemSodaEmpty",
|
||||||
"ItemSodaCokeEmpty",
|
"ItemSodaCokeEmpty",
|
||||||
"ItemSodaPepsiEmpty",
|
"ItemSodaPepsiEmpty",
|
||||||
"ItemSodaMdewEmpty",
|
"ItemSodaMdewEmpty",
|
||||||
"ItemSodaMtngreenEmpty",
|
"ItemSodaMtngreenEmpty",
|
||||||
"ItemSodaR4z0rEmpty",
|
"ItemSodaR4z0rEmpty",
|
||||||
"ItemSodaClaysEmpty",
|
"ItemSodaClaysEmpty",
|
||||||
"ItemSodaSmashtEmpty",
|
"ItemSodaSmashtEmpty",
|
||||||
"ItemSodaDrwasteEmpty",
|
"ItemSodaDrwasteEmpty",
|
||||||
"ItemSodaLemonadeEmpty",
|
"ItemSodaLemonadeEmpty",
|
||||||
"ItemSodaLvgEmpty",
|
"ItemSodaLvgEmpty",
|
||||||
"ItemSodaMzlyEmpty",
|
"ItemSodaMzlyEmpty",
|
||||||
"ItemSodaRabbitEmpty"
|
"ItemSodaRabbitEmpty"
|
||||||
];
|
];
|
||||||
|
|
||||||
dayz_combination = "";
|
dayz_combination = "";
|
||||||
@@ -245,7 +245,7 @@ dayz_resetSelfActions = {
|
|||||||
s_halo_action = -1;
|
s_halo_action = -1;
|
||||||
s_player_SurrenderedGear = -1;
|
s_player_SurrenderedGear = -1;
|
||||||
s_player_maintain_area = -1;
|
s_player_maintain_area = -1;
|
||||||
s_player_maintain_area_preview = -1;
|
s_player_maintain_area_preview = -1;
|
||||||
s_player_heli_lift = -1;
|
s_player_heli_lift = -1;
|
||||||
s_player_heli_detach = -1;
|
s_player_heli_detach = -1;
|
||||||
};
|
};
|
||||||
@@ -256,7 +256,7 @@ s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
|
|||||||
s_player_repairActions = [];
|
s_player_repairActions = [];
|
||||||
s_player_lockunlock = [];
|
s_player_lockunlock = [];
|
||||||
|
|
||||||
// Custom
|
// Custom
|
||||||
s_player_madsci = [];
|
s_player_madsci = [];
|
||||||
s_player_parts = [];
|
s_player_parts = [];
|
||||||
s_player_combi = [];
|
s_player_combi = [];
|
||||||
@@ -417,7 +417,7 @@ dayz_selectedDoor = objNull;
|
|||||||
|
|
||||||
PVDZE_veh_Publish = []; // for vehicle traders
|
PVDZE_veh_Publish = []; // for vehicle traders
|
||||||
PVDZE_obj_Trade = []; // For all traders increment qty
|
PVDZE_obj_Trade = []; // For all traders increment qty
|
||||||
PVDZE_plr_TradeMenu = []; // For all traders
|
PVDZE_plr_TradeMenu = []; // For all traders
|
||||||
PVDZE_plr_DeathB = [];
|
PVDZE_plr_DeathB = [];
|
||||||
|
|
||||||
//DayZ settings
|
//DayZ settings
|
||||||
@@ -505,6 +505,9 @@ if(isNil "DZE_HeliLift") then {
|
|||||||
if(isNil "DZE_DamageBeforeMaint") then {
|
if(isNil "DZE_DamageBeforeMaint") then {
|
||||||
DZE_DamageBeforeMaint = 0.09;
|
DZE_DamageBeforeMaint = 0.09;
|
||||||
};
|
};
|
||||||
|
if(isNil "DZE_StaticConstructionCount") then {
|
||||||
|
DZE_StaticConstructionCount = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// needed on server
|
// needed on server
|
||||||
@@ -563,7 +566,7 @@ if(isServer) then {
|
|||||||
dayz_players = [];
|
dayz_players = [];
|
||||||
dead_bodyCleanup = [];
|
dead_bodyCleanup = [];
|
||||||
needUpdate_objects = [];
|
needUpdate_objects = [];
|
||||||
|
|
||||||
DZE_DYN_AntiStuck = 0;
|
DZE_DYN_AntiStuck = 0;
|
||||||
DZE_DYN_AntiStuck2nd = 0;
|
DZE_DYN_AntiStuck2nd = 0;
|
||||||
DZE_DYN_AntiStuck3rd = 0;
|
DZE_DYN_AntiStuck3rd = 0;
|
||||||
@@ -581,38 +584,38 @@ if(isServer) then {
|
|||||||
if(isNil "DZE_BackpackGuard") then {
|
if(isNil "DZE_BackpackGuard") then {
|
||||||
DZE_BackpackGuard = true;
|
DZE_BackpackGuard = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
if(isNil "DZE_CleanNull") then {
|
if(isNil "DZE_CleanNull") then {
|
||||||
DZE_CleanNull = false;
|
DZE_CleanNull = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
|
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
|
||||||
};
|
};
|
||||||
|
|
||||||
if(!isDedicated) then {
|
if(!isDedicated) then {
|
||||||
|
|
||||||
dayz_spawnPos = getPosATL player;
|
dayz_spawnPos = getPosATL player;
|
||||||
|
|
||||||
dayz_buildingMonitor = []; //Buildings to check
|
dayz_buildingMonitor = []; //Buildings to check
|
||||||
dayz_bodyMonitor = [];
|
dayz_bodyMonitor = [];
|
||||||
|
|
||||||
// weather control var
|
// weather control var
|
||||||
zeroPreviousWeather = [0,0,[0,0],0];
|
zeroPreviousWeather = [0,0,[0,0],0];
|
||||||
zeroCurrentWeather = [0,0,[0,0],0];
|
zeroCurrentWeather = [0,0,[0,0],0];
|
||||||
|
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then {
|
||||||
dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||||
} else {
|
} else {
|
||||||
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//temperature variables
|
//temperature variables
|
||||||
dayz_temperatur = 36; //TeeChange
|
dayz_temperatur = 36; //TeeChange
|
||||||
dayz_temperaturnormal = 36; //TeeChange
|
dayz_temperaturnormal = 36; //TeeChange
|
||||||
dayz_temperaturmax = 42; //TeeChange
|
dayz_temperaturmax = 42; //TeeChange
|
||||||
dayz_temperaturmin = 27; //TeeChange
|
dayz_temperaturmin = 27; //TeeChange
|
||||||
|
|
||||||
//player special variables
|
//player special variables
|
||||||
dayZ_lastPlayerUpdate = 0;
|
dayZ_lastPlayerUpdate = 0;
|
||||||
dayZ_everyonesTents = [];
|
dayZ_everyonesTents = [];
|
||||||
@@ -689,7 +692,7 @@ if(!isDedicated) then {
|
|||||||
if(isNil "DZE_HaloJump") then {
|
if(isNil "DZE_HaloJump") then {
|
||||||
DZE_HaloJump = true;
|
DZE_HaloJump = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
if(isNil "DZE_AntiWallLimit") then {
|
if(isNil "DZE_AntiWallLimit") then {
|
||||||
DZE_AntiWallLimit = 1;
|
DZE_AntiWallLimit = 1;
|
||||||
};
|
};
|
||||||
@@ -699,14 +702,14 @@ if(!isDedicated) then {
|
|||||||
if(isNil "DZE_R3F_WEIGHT") then {
|
if(isNil "DZE_R3F_WEIGHT") then {
|
||||||
DZE_R3F_WEIGHT = true;
|
DZE_R3F_WEIGHT = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
DZE_AntiWallCounter = 0;
|
DZE_AntiWallCounter = 0;
|
||||||
|
|
||||||
DZE_FreshSpawn = false;
|
DZE_FreshSpawn = false;
|
||||||
|
|
||||||
DZE_myHaloVehicle = objNull;
|
DZE_myHaloVehicle = objNull;
|
||||||
|
|
||||||
DZE_Friends = [];
|
DZE_Friends = [];
|
||||||
|
|
||||||
DZE_CanPickup = true;
|
DZE_CanPickup = true;
|
||||||
|
|||||||
Reference in New Issue
Block a user